Earlier today, a tip about a new augmented reality game called HoopsAR hit our inbox. Since augmented reality is a relatively new and kind of cool subject, I decided to take a deeper look and go hands-on. Before I could play the game, I needed to print out a basketball "ticket" which serves as the game board. The phone's camera then scans it and overlays the court on top of it in 3D.
When Amazon Cloud Player hit the scene, my exact words were "Google Music who?" and now that Google Music Beta invites are starting to rollout to the masses, I can aptly answer that question.
I've used Amazon Cloud Player as the primary music player on my Android phone since its inception at the end of March, so I've become quite familiar with how it works. The service has its pros and cons (like any service, I suppose), but overall I am a big fan.
It's not exactly news that mobile devices are quickly becoming one of the most popular ways to consume data. From Twitter feeds to RSS, it's becoming increasingly common to see people reading on their devices, whether it be a tablet, e-reader or phone.
The Search for Simplicity
However, a problem I ran into was that not all web sites are optimized for reading on a mobile device. While some sites have the decency to have a mobile theme, others load in full view and have trouble wrapping text to a zoomed-in screen.
Listening to tunes on your Android device is serious business - no doubt about it.
It's so serious that many of us are pretty well set in our ways for what we consider the "choice" Android music-listening application, and we aren't willing to budge on it.
PowerAMP users, for example, swear by the application's seemingly endless list of customizations and options. On the other hand, Subsonic devotees like myself are advocates of what is probably the most configurable music streaming experience in existence.
Many games will try to wow users with amazing graphics or realistic art styles, however, this sometimes comes at the expense of a playable game. Battleheart is a new iOS port that manages to get the best of both worlds: a pleasing art style and an awesome control scheme for a premise that could have easily been tainted by complication.
Battleheart is a sword-and-sorcery RPG where the player is put in control of a four-hero squad that go off to achieve victory, glory and riches.
When Glu Mobile released Contract Killer this week on the Market, I remembered scenes from my youth when I lusted over Silent Scope, a sniper game that had a rather robust arcade cabinet. Besides being able to play the game with a full-sized sniper rifle, I was amazed by the game mechanics. Because you're firing from such a long distance away, how could you expect to be in any danger?
The Casio G'zOne Commando is a phone that knows what it is and what it isn't. It is not, for example, Casio's answer to the Galaxy S II or the EVO 3D - it simply doesn't have that much power under its rough, tough hood. But that rough, tough hood is precisely what makes the Commando stand out from the rest of the Android smartphone crowd - unlike your average piece of plastic, it is ready to take on the challenges of an outdoorsman's life (including but not limited to being submerged in water, thrown onto cement, or given the inevitable drop kick from time to time).
Is the HTC DROID Incredible 2 a groundbreaking phone? Hardly. With the Incredible 2, HTC has simply taken an already great handset and refreshed the hardware. The result is a phone that's evolutionary rather than revolutionary - but as it turns out, that's not necessarily a bad thing. In fact, it's actually quite a good thing - the DInc2 is a great device, and I wouldn't hesitate for a second to recommend it to friends or family.
Welcome to the third iteration of our super-awesome bootscreen animation roundup. It's been about six weeks since our last one, so it's definitely about time for another go. I'm sure at this point no introduction is needed, so let's get right into the screens.