A review of Exor Studio's Zombie Driver is somewhat redundant, since it's been available on PCs via Steam for almost three years. But as any dedicated mobile gamer knows, translating a console or PC gaming experience to a handheld is rarely as straightforward as developers or publishers think, and the $7 asking price is a respectable chunk of change, even for a proven game. So, does the NVIDIA-published THD version of Zombie Driver live up to its undead-slaying progenitor?
If you were a gamer in the 90s, there was a good chance you either owned or had played a Super Nintendo. While the debate still rages on about whether that machine or the Sega Genesis was superior, it can be safely stated that the SNES had some amazing role-playing titles.
Chief among these was Chrono Trigger, a game by a group of developers so storied that they were labeled a "Dream Team." The game was one of many titles (Final Fantasy VI, Earthbound, Super Mario RPG) that helped further the genre and leave a lasting impression on gaming as a whole.
French developer Gameloft has a complicated and contentious history with Android. Initially the company refused to put its games on Android, then only offered them through its own store before finally getting into the Play Store. Like other devs, Gameloft has started pushing in-app purchases pretty hard, but the games are usually quite high-quality. In this game, you play as a stuntman fighting off the zombie invasion through a number of film sets.
Touchscreens have allowed a whole new era of innovation in mobile gaming and so far it's been pretty great. Sometimes, though, you just need buttons. There are a variety of companies out there trying to create the right solution and this isn't even the first review I've done on a third-party controller. With a unique grip to hold your smartphone, though, this one actually seemed like it stood a fighting chance of not disappearing into the nearest drawer.
FIFA may be the undisputed king of football games on the console, but when it comes to mobile gaming, it's a totally different ball game.
Gameloft will be hoping that Real Football 2013 (also known as "Real Soccer 2013" in the U.S. store) can take advantage of FIFA 13's delayed arrival to the Play store this year, and amass as many downloads as possible, but how does it compare to its rivals?
Sidescrolling / top-down space shooters are nothing new - but really good ones are still, like any good game, worth pointing out. I went into Sector Strike, by Clapfoot, with high hopes - they made the now-Android-classic Tank Hero. And while Sector Strike is a pretty good game, odd control choices, repetition, and in-app purchases make this free-to-play title a short and predictable love affair.
Sector Strike plays like almost any other spaceship sidescroller: you shoot enemies continuously with a bunch of lasers and other sci-fi age goodies that come out of the front of your craft like the contents of a psychedelic new year's party popper.
I panned the Note 10.1 in my review. It was subtitled "An Embarrassing, Lazy, Arrogant Money Grab" and, for my conclusion, I took a picture of it in a trashcan. I did not like it. It had erratic performance, a squishy, creaky back, and a bunch of gimmicky features that didn't work. Now, I've got a Note II!
I'm happy to report the Note II is not as crappy as its bigger brother.
As we all know by now, Google purchased Motorola in August of 2011 for a whopping $12.1 billion. Nerds rejoiced, analysts balked, and the general public didn't really notice or care. But Motorola's newest wave of handsets - the excellent Razr M and the new Razr HD/ Razr Maxx HD - aren't the result of Google ownership. They were already in the pipeline, so they're products of the old Motorola.
I'm happy to report that the analysts' skepticism was unfounded.
Despite the fact that tens of thousands of games are available on Android, most of them are easily placed within genres that have been around for decades, or they simply copy the conventions of mobile-friendly games (tower defense, runners, physics games, etc). IT's refreshing to see a game like Sumioni: Demon Arts, which combines traditional platforming with the kind of touch-enabled gameplay mechanics that's only been possible for a few years.