You know what's more frustrating than a beautiful-looking game whose controls don't work?
A beautiful-looking game that requires you to use those controls to react to events in a split-second.
Alright, perhaps that was being a little harsh. Stellar Escape is a new game that comes to us on the Android Market from a small dev team called Orange Agenda. In the game, you play as an interstellar courier who has delivered a package that could power a planet-destroying death ray.
Call me a stickler, but I think games should play well before looking pretty. I think they should be functional, polished and most of all, not frustrating. This seems to elude most developers who insist on using on-screen joysticks for their products, as more often than not they're a buggy, non-responsive mess.
From having poorly-defined boundaries to not reacting to multi-touch well, the system seems to be a bit flawed.
We're big fans of Wirefly over here at Android Police, and frankly, we're always a bit covetous when the online retailer gets their hands on a new piece of kit before everyone else. Still, we watched this review longingly, as it demonstrates many of the changes in Sense 3.0, benchmarks, and some of the built-in games on the 3D. It's over 12 minutes long, so, pull up a chair:
X-Men: The Arcade Game is a throwback to the days before X-Men: The Animated Series. That show, known for it's amazing title track and some pretty laughable moments, gave us the "traditional" X-Men lineup most of us know today. However, before that aired, there was a one-off pilot called X-Men: Pryde of the X-Men. In it, Wolverine had an Australian accent.
It was pretty horrible.
Pryde of the X-Men served as X-Men: The Arcade Game's inspiration; inside, you play as the X-Men that were present in the cartoon, and face the villains they faced, as well.
Sometimes, you have to go with what works. It's no secret that some mechanics are tried-and-true, and will allow you to please gamers while adding in your own twists. Sometimes, though, it's evident when a game borrows a bit too much and doesn't give enough back.
Happy Vikings mixes gameplay from a number of different classic puzzle titles, including a lifting-and-matching mechanic from an NES game called Wario's Woods. Instead of just flipping tiles with a cursor, you actually have a sprite in the puzzle area which you can use to manipulate tiles.
Mr. Mixit puts a spin on the classic "memory match" formula by adding a turntable motif and some decent tunes. As Mr. Mixit, you drag shapes down from the monitors behind you to the turntable game area. After choosing two you think will match, you spin the turntables and try to get the image to overlap.
Doing this quickly gives you multipliers to score, which forms the core gameplay of Mr.
Did you used to have a boombox? Don't you miss the freedom it gave you to enjoy your music at high volumes, headphone-free and cordless any place, any time? Sure, earbuds and noise-cancelling headphones are a lot more portable (and polite to everyone around you), but when you weren't concerned with drowning out all ambient sound or disturbing others, the boombox really was just... better. And it had so many great uses: In the kitchen.
Welcome back to another lovely edition of our Boot Animation Roundup! We've been scouring the net for the past couple of weeks looking for the coolest boot animations that we could find, and here's what we came up with: a hungry Android, the guts of a Gingerbread man, a new take on a classic, some TRON-esque lovin', and a little somethin' somethin' for all the gamers out there.
Sonos is a company well-known in the tech industry for their line of wireless speaker systems, designed to let you sling music around your house without the hassle of complex setup processes or routing wires through ceilings and walls. To mark the launch of their Sonos Controller for Android application, Sonos generously loaned me a full multi-room system consisting of two Sonos S5 speaker units and a wireless ZoneBridge router.
Apparatus will remind players of Playstation game Little Big Planet. The objective: get the silver ball into the blue bucket. You're given a number of pieces to play around with, like boards to fasten to each other or weights to create catapults. Pieces can be placed on one of three layers, allowing fasteners to work their magic.
Fastening pieces comes in one of two varieties: nails are "hard" connectors, giving a rigid connection.