I hate phone cases. When I bought my Nexus One back in March of 2010, the first thing I did with my very first smartphone was head over to Amazon and start searching for a cool and convenient way to protect it. So I bought some leather ordeal with a flip cover and all sorts of gimmickry, and I hated it. I used it for 2 days, and since then, it has occupied my box of unwanted electronics and related accessories.
Swiftkey's driving theory is that, with enough information about you, it can predict what you want to type. Seriously. They even use the phrase "mind-reading" on their website. How do they expect to get to "mind-reading" levels? Well, they basically want to scan everything you've ever written. Swiftkey can mine your text messages, Facebook, Gmail, Twitter, and even your blog's RRS feed for sweet, sweet data about your typing habits.
The same developers who brought the kitsch hit Farm Frenzy to Android have recently released what they're calling their best game ever: Musaic Box - a game that successfully combines the hidden object and puzzle genres, and adds some truly unique twists that make for a dynamic, interesting experience.
At A Glance
The very first thing I noticed about Musaic Box was the stunning visual style. The environments are clearly polished, with an astonishing level of detail, and almost everything you'd expect to be interactive actually is.
From developer DWP, DW Contacts & Phone & Dialer (hereafter referred to as DW Contacts) makes our fifth entry in the hunt for the best dialer, combining a slew of features into one versatile (if a little clumsy) interface.
At A Glance
The first thing I notice about most apps is their visual design. DW Contacts was no different in this regard, but that isn't necessarily a good thing. DW doesn't offer anything really new in the design department, except for the ability to change the colors, transparency, and font size of pretty much any element of the app.
When we first saw ShadowGun back in May, we were immediately struck by what was at the time a platform demonstration for NVIDIA's Kal-El quad mobile processor. Character textures were the best we'd seen on any Android game, and the environments looked rich and well-crafted.
Now the developer, MadFinger games, has given us (and a number of other sites - no one has the full version yet, and I mean no one) a pre-release version of the game to try out - optimized for Tegra 2 processors (a Kal-El optimized version will be released later).
When we first saw ASUS' Eee Pad Slider at CES, we very nearly dismissed it at once. It was thick, tablets with physical keyboards showed no sign of gaining popularity, and Honeycomb had yet to come out of the woodwork. Besides, ASUS' own cheaper, slimmer Transformer had already caught our hearts. Our confidence was not raised by the long period of silence that followed - in fact, the only Slider-related posts we've written since January are an unofficial hands-on by a Romanian blog and the announcement of the slate's pricing.
Modern smartphones and tablets are, without a doubt, multifunctional devices made to replace those that serve only a single purpose --gaming devices, mp3 players, and, in some cases, even laptops are all covered under the smartphone/tablet umbrella. As such, it's no surprise that I spend almost as much time playing games on my Tab 10.1 as I do other, more productive things.
However, one of my biggest complaints about gaming on a touch-only device is the controls.
Every once in a while, an app comes along that revolutionizes the Android experience in an unimaginable way. More often, though, we get apps that simply regurgitate the same thing we've seen a thousand times before but with a different colored title bar or some such minor adjustment. A happy medium between the two, however, is necessary to the advancement of the platform. Perhaps the most important type of app is one that provides the functionality that we've been using the whole time but solidly improves how it is done.
The days where penetration testers carry around laptops with them to test the security of networks seem to be numbered, with Zimperium's 'Anti' bringing a lot of those tools over from the PC to Android smartphones.
It's been a long time coming, but Anti is now available to download to your phone for free from the Zimperium website. For some strange reason, you will have to install 'AntiCredit' from the Android Market in order to actually use the application effectively by buying credits, meaning that you will have two apps which, essentially, perform the same function.
I already know what you're thinking: Are they really reviewing a stylus? Aren't all styluses (or styli, if you prefer) the same? Here's the short answer to the latter: No, they're not.
I have a few different styluses, and I can definitely confirm that using each of them is a different experience. Each one has a different feel, texture, and -- what really sets them apart from one another -- weight.