Pretty much the first thing that gets done to a new Android device when it hits the market is benchmarking. The Android community seems to be obsessed with benchmarking their devices over and over, and comparing the results to other devices. Personally I've always found this practice to be a curiosity at best, mainly because apps such as Quadrant give somewhat nebulous scores, which are hard to compare objectively, and offer little in the way of exact measurements.
Joining the vast crowd of dialer replacements in the Android Market, our hunt has brought us to Angel Dialer, an uncomplicated app that effectively replaces the stock Android dialer, but which may have compromised necessary functionality for a no-frills implementation.
At A Glance
While Angel Dialer takes a concerted stance against superfluous features, its simplicity is not always a plus. While its features work, and it provides the same basic functionality we've seen before, it is lacking a few things that would take it up a level, and make it a decent dialer replacement.
Finally it's T-Mobile's turn to take a swing at the Samsung Galaxy S II, almost six months after the rest of the world. No adjective soup for this variant; its official name is, plainly, the "T-Mobile Galaxy S II." Formerly known as the "Hercules," this is the misfit in the GSII family. In its heart pumps a Qualcomm Snapdragon processor, instead of the normal Samsung Exynos. So it's not just a carbon copy of all those other GSIIs.
I hate phone cases. When I bought my Nexus One back in March of 2010, the first thing I did with my very first smartphone was head over to Amazon and start searching for a cool and convenient way to protect it. So I bought some leather ordeal with a flip cover and all sorts of gimmickry, and I hated it. I used it for 2 days, and since then, it has occupied my box of unwanted electronics and related accessories.
Swiftkey's driving theory is that, with enough information about you, it can predict what you want to type. Seriously. They even use the phrase "mind-reading" on their website. How do they expect to get to "mind-reading" levels? Well, they basically want to scan everything you've ever written. Swiftkey can mine your text messages, Facebook, Gmail, Twitter, and even your blog's RRS feed for sweet, sweet data about your typing habits.
The same developers who brought the kitsch hit Farm Frenzy to Android have recently released what they're calling their best game ever: Musaic Box - a game that successfully combines the hidden object and puzzle genres, and adds some truly unique twists that make for a dynamic, interesting experience.
At A Glance
The very first thing I noticed about Musaic Box was the stunning visual style. The environments are clearly polished, with an astonishing level of detail, and almost everything you'd expect to be interactive actually is.
From developer DWP, DW Contacts & Phone & Dialer (hereafter referred to as DW Contacts) makes our fifth entry in the hunt for the best dialer, combining a slew of features into one versatile (if a little clumsy) interface.
At A Glance
The first thing I notice about most apps is their visual design. DW Contacts was no different in this regard, but that isn't necessarily a good thing. DW doesn't offer anything really new in the design department, except for the ability to change the colors, transparency, and font size of pretty much any element of the app.
When we first saw ShadowGun back in May, we were immediately struck by what was at the time a platform demonstration for NVIDIA's Kal-El quad mobile processor. Character textures were the best we'd seen on any Android game, and the environments looked rich and well-crafted.
Now the developer, MadFinger games, has given us (and a number of other sites - no one has the full version yet, and I mean no one) a pre-release version of the game to try out - optimized for Tegra 2 processors (a Kal-El optimized version will be released later).
When we first saw ASUS' Eee Pad Slider at CES, we very nearly dismissed it at once. It was thick, tablets with physical keyboards showed no sign of gaining popularity, and Honeycomb had yet to come out of the woodwork. Besides, ASUS' own cheaper, slimmer Transformer had already caught our hearts. Our confidence was not raised by the long period of silence that followed - in fact, the only Slider-related posts we've written since January are an unofficial hands-on by a Romanian blog and the announcement of the slate's pricing.
Modern smartphones and tablets are, without a doubt, multifunctional devices made to replace those that serve only a single purpose --gaming devices, mp3 players, and, in some cases, even laptops are all covered under the smartphone/tablet umbrella. As such, it's no surprise that I spend almost as much time playing games on my Tab 10.1 as I do other, more productive things.
However, one of my biggest complaints about gaming on a touch-only device is the controls.