No matter how hard I try, I can never really escape the weird cycle of clicking on everything possible in an effort to get something to work instead of methodically assessing my situation and thinking about what works. Perhaps it's part personal fault and part game design, but it really frustrates me when the most efficient way of progressing is just using every item in every possible way - something will eventually click, right?
Back at IFA 2012, Logitech unveiled its new series of Ultimate Ears accessories. Among those were a couple of portable speakers: the Boombox and Mobile Boombox. I've spent the last few weeks using both, and have been quite impressed for the most part. Without giving too much away right off the bat, both units sound surprisingly good compared to Logitech's previous Bluetooth speakers (and the competition), and are priced pretty aggressively for the features offered.
A couple weeks ago, Ubisoft released a refreshed version of the old-school classic Prince of Persia. Since then, we've spent some time checking out this upgraded title and have a few words to share. Much like the Beach Buggy Blitz review, this one will be handled in the video format.
Without further ado, here's a look at Prince of Persia.
If you're a close follower of tech, you're probably familiar with the LG Intuition, or at least its European brother, the Optimus Vu. The major selling point: a 5", 1024x768 (4:3) display. Sure, the other specs are noteworthy in that they match other high-end phones, with a 1.5 GHz dual-core Snapdragon S4 CPU, 1GB RAM, Android 4.0, and LTE. But that massively wide screen is undoubtedly going to be the talking point.
Real innovation is suddenly becoming depressingly rare in the mobile space: look no further than the army of Temple Run clones that have come out in the last few months. Sure, most are fun, and some even eclipse the original (see Agent Dash), but they're all copying game mechanics pretty shamelessly. In this environment, it's so refreshing to see something like Fort Courage: a new game that adds compelling and exciting elements to an old formula.
Considering we're a little late to the game on our review of Amazon's newest Kindle Fire, you've probably skimmed through the thoughts of various blogs and news outlets, finding quips like "not a great general computing tablet," or "no match for the Nexus 7's / iPad's performance." And they're right.
The Fire HD is not a good "tablet" in the sense its competitors are (yet), and it's not really a match for the hardware horsepower of its Google-born arch-nemesis, the Nexus 7.
Android gaming is becoming a bigger deal all the time with high-end games launching on the platform every week. The Bard's Tale is something a little different, though. Not only is it a highly anticipated game with similarly high production values, it is the biggest game I'm aware of on Android. With 20-30 hours of content and 3.5GB of game data, this is a real time investment. Let's figure out just how special The Bard's Tale is.
It seems like headphones have become more of a fashion statement, most commonly demonstrated by the Beats-equipped youth that traipse around as if their $100 Bluetooth headphones are a premium product. They've become as much of a fashion statement as clothing, with a pricing system to match - that is, many of the more expensive fashionable brands are simply the same materials with a fancier name. Short story long, the focus isn't so much on sound and comfort anymore, but rather on panache.
Have you ever thought to yourself, "Gee, I wish I could get a real smartphone for $150 with no contractual commitment"? Well, you can. One with a 4" display, front and rear cameras, a microSD card slot, and a 1GHz processor. For half the price of the original Motorola Pebl (that thing cost $300 back in the day).
Oh, how far we've come.
But do you want a $150 smartphone? I mean, that all depends.
"The new Motorola starts today." That was new CEO Dennis Woodside's proclamation during the unveiling of the new RAZRs, and I think that statement gives away a little more than intended. Smartphone development takes the good part of a year, so they're implicitly admitting that these phones were made by someone else. That "someone else" being the old Motorola.
Yes, Google's deal to buy Motorola was announced a little over a year ago, but, thanks to all the regulatory bodies around the world that had to approve the deal, Google has only been in charge of Motorola for about three months.