I'm going to start this review out with a gigantic disclaimer: I used PlayStation Mobile on a rooted Nexus 7, per Artem's instructions, hardware that it wasn't technically designed for. The service should run on just about any (rooted) Android device, as well as natively on most recent Sony phones and tablets. At least some of the games in the store are also available on the PlayStation Vita. Other Android users are having trouble (even I had to flash to a stock, rooted backup), so stability and performance may certainly have been somewhat off while I used the service.
At $400 (I know, I know - stay with me here), the Logitech UE900s are well out of many people's perceived reasonable price range for a set of headphones. Especially earbuds. But I'd like to remind everyone that there is a definitely a market for headphones at this level, and it's not just reserved for the well-to-do and audio geeks. The fact of the matter is, when it comes to sound, you can spend thousands of dollars to find the "ideal" system.
Many of us waited with bated breath for Rayman Jungle Run to arrive in the Play Store late last month. Just when the wait was almost over, it was delayed. The game finally arrived a week later with all the platforming goodness you could ask for, so maybe the delay was worth it. All this precision jumping doesn't come free, though. Is the new Rayman worth a few dollars of your cash?
According to Amazon, the original (2011) model of the Kindle Fire (KF) captured 22% of the tablet market. Whether or not you believe that figure, it was almost certainly the most popular Android tablet of the year. When compared to the often-times much more expensive tablets on the market, it was easy to see why: the Kindle fire offered 90% of the experience for 50% (or less) of the price.
I have a love-hate relationship with docks. On the one hand, they offer me a place to keep my devices, a home, designating where my fancy smart toy resides in an otherwise chaotic world. I may change which pocket, hand, spot on the coffee table or place in my heart that a phone belongs, but a dock is always a constant. When night comes, the dock is its resting place. On the other hand, paying $50 or more for a dock that I can only use with one phone is not something I'm a fan of.
How do you follow up an earth-shattering hit like Angry Birds? Not with Amazing Alex, Rovio's first property to branch out of their only previous IP. The game currently sits with only a tiny fraction of the downloads of Angry Birds, even on the free version. So with the third go-round, they've gone back to create a spinoff featuring the antagonists of the aggravated avians: Bad Piggies. The new game is a combination of the previous two, combining the simple physics-based goals of Angry Birds and the contraption building of Amazing Alex.
I've been a fan of air combat games for years, but most titles of this sort are done in a very "arcade" way with simplified controls. This is not the case with Rise of Glory – it's a real air combat game. This title was originally released as an Xperia exclusive, but it was recently opened up to more devices. This is one of those games that gives you a free taste before upselling you on the full version through an in-app purchase.
Cases for my devices fall into two camps: there are cases that are merely "there," and cases that "do." The cases in the first camp usually don't serve any other purpose besides scratch/scuff prevention, and the latter group add some utility, usually in the form of bells and whistles. However useful they are, though, is typically offset by one fact: they usually look like ass.
So when I laid my eyes on a DodoCase for the first time, I had a little bit of an epiphany.
There's no such thing as too many zombies, right? That seems to have been Glu Mobile's general idea when bringing Call of Duty: Black Ops – Zombies (or CODBOZ) to Android. The game, which itself is based on a spin-off of the original Call of Duty series, puts CoD players in familiar territory with a seemingly endless stream of zombies to eliminate in a game spanning not only multiple environments, but multiple gameplay modes as well.
No matter how hard I try, I can never really escape the weird cycle of clicking on everything possible in an effort to get something to work instead of methodically assessing my situation and thinking about what works. Perhaps it's part personal fault and part game design, but it really frustrates me when the most efficient way of progressing is just using every item in every possible way - something will eventually click, right?