Aviate Launcher, if you haven't heard of it, is a new home screen replacement that looks to offer you information right when you need it and which is, at the time of writing, in the middle of an invite-only alpha period.
After receiving my invitation recently, I was anxious to take the launcher for a spin. I have no doubt it will improve as it progresses toward a broad launch, and there are a few drawbacks, but it is already one of the best alpha products I've ever used. Read More
It's not much of a secret that I'm basically obsessed with The Walking Dead. When new seasons air, Sundays are easily my favorite day of the week – every passing moment leading up to the start of each week gets me one step closer to finding out what's going to happen to Rick and the crew next. Season finales are always bittersweet – they usually provide at least some sort of closure to the intensity of the season, but I also know it will be months before new episodes are out. Read More
Bounty Arms is a moving experience, but not because the game itself is any good. It hints at what the future holds for mobile gaming. This game looks every bit as good as a current generation console title, and on a high-end device, it runs quite well. But there is more to quality gaming than pretty looks, and Bounty Arms falls flat in just about every other area. At the very least, this five dollar game is free of both ads and IAPs. Read More
Turn-based strategy is a classic style of gameplay, but it's still pretty big these days with titles like Frozen Synapse hitting Android. But sometimes these games can be a little slow, or even tedious if a not designed well. The developers of TurtleStrike are trying to combine real-time with turn-based gaming in what they call "live turn-based" gameplay. This approach has the potential to make matches proceed quickly, but still allow careful tactical planning. Read More
I've never been a huge fan of racing games, but there's always been something about Hydro Thunder that captivated me. As a teen, it was one of my favorite games, and I've kept up with the franchise as much as possible over the last several years. Naturally, this means I've spent a more-than-ample amount of time playing Riptide GP, the mobile-equivalent to Hydro Thunder.
The first Riptide was one of my favorite games to emerge from the Tegra 2 era, and Vector Unit maintained fantastic support over the past two years, even updating it to support enhanced graphics on the Tegra 3 chip. Read More
Sprinkle Islands will feel instantly familiar to fans of the original game, as the core concept is the same. Players still control a water cannon atop a wooden fire truck on an alien world, their goal remains putting out any and all signs of fire, and the degree of challenge is still pretty high. If you haven't already familiarized yourself with this series, you might want to take a second to do so. Read More
There are heaps of Bluetooth speakers out there with more or less the same design. Sure, there’s a little tweak here and there – some of them might sound a bit better, and others have better battery life. The Bem Wireless Outlet Speaker takes a somewhat different approach. This unit has no battery because it plugs right into the wall like an AC adapter. In fact, it kind of is an AC adapter. Read More
Dateline: 1999. A 12-year-old Jeremiah Rice spends every cent of his allowance at the local Pizza Hut's dingy game room, trying to perfect an S-Class run on the brand new Crazy Taxi arcade unit. Another fourteen years have passed, and SEGA's ode to irresponsible driving isn't exactly the technical marvel it once was, but it's every bit as fun. And a single fiver will let you play as much as you want on Android. Read More
Back in January, we told you about MODO, an incredibly versatile desktop organization system. At the time, it was just a Kickstarter project hoping to find its way into the world of retail; thankfully, enough "Kickstarters" saw the value in it and helped more than double its original $17,000 goal. It's been about four months since project was funded, and MODO is just about ready for prime time. Artem and I have been playing with a couple of production units for the last several weeks, and almost immediately it's difficult to deny the incredibly amount of utility packed into such a simple package. Read More
I don't think much of silent films, but I tend to melt when I come across a game that successfully conveys a plot without the use of speech. Each stage in Tiny Thief feels like a short skit, much like a single clip of Looney Tunes or Tom and Jerry, only with a feeling of continuity as you progress from one to the next. It has the look and feel of a mobile game, and it's immensely easy to pick up and play, but there's a surprising degree of depth here and an undeniable degree of love and care holding it all together. Read More