Carbon has had a long and tumultuous journey on its way to the Google Play Store. It was a headlining app on the now-defunct webOS. After that it enjoyed a brief stint on Windows Phone before the developers rage-quit the Microsoft ecosystem. So here we are many months later and Carbon is finally tweeting from an Android phone near you. Was it worth the wait? Can it unseat the reigning champions of Twitter?
If there's one product from the last year that's managed to capture the attention of just about everyone in the tech arena, it's Pebble. Between the somewhat tenuous underdog status of all Kickstarter projects, a general swell in "wearable tech" interest, and months and months of frustrating delays, it's proven to be even better fodder for bloggers than speculative hardware backers. Finally, 8 months after being successfully funded (and four months after the initial ship date) I've got one sitting on my wrist.
As is the case with most successful games, the basic premise of Temple Run 2 is the same as the original: you're in possession of an idol that's been stolen from an ancient temple, which has angered a particularly murderous monkey who wants to get it back.
After months of speculation, pre-orders, and cameo appearances, it's finally here (kind of) – one of the precious few official Nexus accessories users have ever been able to purchase: the Nexus 7 Dock. After snapping one up when they appeared at B&H, I was one of the unlucky handful to receive a "we regret to inform you" email, noting that the dock was not, in fact, available yet.
I have a confession: I like things to be simple and convenient. Older generations may refer to this as "being lazy," but I think I just want things to work the way I want them to. I see nothing wrong with that, and I know I'm not alone. Ergo, when I caught a glimpse of Satechi's new Bluetooth Smart Pointer ($45), I knew I had to check it out. Why? Because when I'm streaming a movie from my tablet to the TV and I need to pause it, I'd rather grab a remote and hit "pause" instead of walking over to the device and doing it manually.
The comings and going of ants are rarely fodder for a good strategy game, but when you think about it, they're tailor made. Ants have lots of natural enemies, a hive-mind social structure for you to command, and ants don't take crap from anyone (ever step on an anthill?). In Ant Raid, you take command of a group of anthropomorphized ants under attack from all sides. Snails, wasps, and all manner of other small-stature troublemakers are out to destroy the colony, and you're the only one that can stop them.
We've looked at a wide variety of accessories over the past couple of years: cases, cradles, headphones, speakers, etc., but I'm not quite sure we've ever seen a product like Une Bobine. In a nutshell, it's a microUSB cable. But it's not your average USB cable - it's an adjustable, bendable, flexible USB cable that can be used to hold your phone – a dock and cable in one, if you will.
You've probably played loads of tower defense games on Android. There's a reason they're so popular, though. See, tower defense games are fun and hard to screw up. Still, the same old thing can get boring after a while. So it's nice to see Anomaly Korea show up and continue turning the genre on its head like its predecessor did. In Anomaly Korea, you play the creeps trying to get past the towers.
While the boom in the tablet market has certainly seen a gold rush from manufacturers eager to capitalize on the new craze (whether it be with Android or Windows RT), there's an equally-eager market that's attempting to cash in: accessories. Some of them are great, some are bafflingly weird. The PadPivot probably sits somewhere in between. This little thing is designed to fold up and easily slip into a pocket or purse.
My fondest memories of the original Star Wars films were the starfighter dogfights. The first time you see the assault run on the Death Star, or the ill-fated attack on the second before it was finished, it's really cool to watch a bunch of fighter craft flying around, blowing the heck out of each other. Every once in a while, you can get the same sense of scale and calamity in a game - usually of the real-time strategy variety.