Watches. A lot people used to wear them, because a watch had two great functional purposes: giving you the current time instantly, and providing a quick, easy, and almost universally recognized way to socially cue that you're becoming impatient / need to go / it's getting late. A lot of people actually still wear watches, but by and large, the reason has changed - it's mostly about fashion. For some people, maybe it was always about looks, but now more than ever the watch is, in any functional sense, obsolete.
As a millennial raised on video games, I've developed more of an interest in physical board games the older I get. They're inherently social, and at a time when most multiplayer console and mobile games are pushing people to play online, I want ways to entertain people face-to-face. So when I first caught wind of Dice+, I was intrigued. Here was a product that promised to turn my tablet from a solitary gaming platform into something that could bring people together.
Fuhu is a company that kind of appeared out of nowhere and blew me away with the nabi 2. Its two subsequent tablets – the nabi Jr. and nabi XD – cover age groups on either side of the nabi 2, so the whole family can get in on the fun. While I've already reviewed the 2 and Jr., I've been waiting to cover the XD for one reason: the Play Store.
You've been warned: the Galaxy Note II was probably my favorite smartphone of 2012, and it looks like its successor, the Note 3, is stealing my heart all over again. With big hardware improvements across the board, as well as substantial additions to software, the Note 3 feels like a true next-generation sort of phone. Samsung has rather effectively ruined every other large-screen device for me, and frankly, probably every other phone released this year.
Back in early July, I reviewed what has since been my favorite portable Bluetooth speaker: the Ultimate Ears BOOM. It really lives up to its name, delivering top-notch sound quality that's nearly impossible to find in most speakers twice its size. Of course, that kind of quality comes at a price – a $200 price, to be exact. And if you wish to utilize the Double Up feature that lets you use two BOOMs at the same time, that price doubles.
Last year's Note 10.1 was a first for Samsung. It was the first 10-inch tablet to carry the Note name, and the first consumer tablet that made good use of a stylus. It brought about many innovative, though not perfectly executed, features that changed the way Android worked. Multiple apps on the same screen, handwriting input and palm rejection, and the like were all relative newcomers to the tablet scene. And for the most part, they were all well received by those who bought the tablet.
Let me just start by saying that I like the DROID Maxx and DROID Mini. Why conclude a review before I begin it? Because so many people have already concluded that they cannot like these phones. Motorola's new devices have proven incredibly polarizing among enthusiasts, especially to Google and Android diehards who held on till the bitter end to a fantasy (and that is what it was) that the company would come to the rescue of marginalized power users.
Expandable storage seems to be dying off in Android. The
excuses reasons are varied, but the writing seems to be on the wall. Of course, each time a new flagship rolls off the line sans microSD slot, fans cry out in frustration. SanDisk is taking on the challenge of making an accessory meant to bring expandable storage to any device. The result is called SanDisk Connect, a pair of portable drives with Wi-Fi that your phone or tablet can connect to for file storage or content streaming.
One of the things that makes the Nexus series of phones so enticing is the extremely affordable pricing options. When the Nexus 4 first hit the scene, it was only $300 for an 8GB model and $350 for the 16GB, then Google slashed the prices by $100, making them even more affordable. In a world where most high-end mobile phones can't be purchased for less than $550-600 off-contract, Nexus pricing is a breath of fresh air.
All you have to do is get to the luminous beam of light at the end of the level. That's all it takes to progress through Incredipede. However, actually figuring out how to get there is a bit of a challenge. In each level your buggy avatar has to mutate to make its way onward, growing new limbs and muscles as needed. This kind of experimental gameplay has a tendency to go wrong, even if it starts out strong.