Sprinkle Islands will feel instantly familiar to fans of the original game, as the core concept is the same. Players still control a water cannon atop a wooden fire truck on an alien world, their goal remains putting out any and all signs of fire, and the degree of challenge is still pretty high. If you haven't already familiarized yourself with this series, you might want to take a second to do so.
I don't think much of silent films, but I tend to melt when I come across a game that successfully conveys a plot without the use of speech. Each stage in Tiny Thief feels like a short skit, much like a single clip of Looney Tunes or Tom and Jerry, only with a feeling of continuity as you progress from one to the next. It has the look and feel of a mobile game, and it's immensely easy to pick up and play, but there's a surprising degree of depth here and an undeniable degree of love and care holding it all together.
The backstory in Bombcats is bizarre. The felines in this particular title have found that their offspring are imprisoned in glowing blue bubbles. Now, the most rational course of action might be to calmly find a way to get the kittens safely out. But no... this is Bombcats, and these cats blow up to break their kittens out of their prisons. Of course, the kittens also blow up. I'm really not sure what you accomplish in Bombcats, but it's pretty fun.
Finding Teddy is the kind of game that could entice me away from console gaming. I know, I know, the new visuals just revealed at E3 are mind-blowing, but I've long passed the point where graphics were the reason I turned to consoles when it came time to whip out a game. What draws me towards consoles is the level of immersion that can be found in titles with bigger budgets and more talented teams.
In Quadropus Rampage, you are (predictably) a quadropus. I am not entirely sure what a quadropus is, and it’s not adequately explained in the game. All I know is that it has four limbs, looks kind of like an octopus, and it will mess you up if you don't stop staring at it like that. From the first frame, Quadropus Rampage is a torrent of non-stop button mashing carnage. Does this brand spanking new game have staying power, or does it come and go like the tides?
The arcade-style brawler has a long and storied history. From the X-Men to Double Dragon, nothing has quite the same feel as a good button-mashing beat-em-up. The main problem with these titles on mobile devices is the lack of buttons to mash. Sure, there on on-screen thumbsticks and attack buttons, but it's just not the same. Combo Crew comes to Android in hopes of getting you (and your friends) hooked on its fluid gesture controls and slick presentation.
When a stereotypical madman has access to some conveniently forgotten nuclear weapons, the only thing that can stop him is a flying tank. There is probably no other game in which that sentence makes a lick of sense, but it's the basic premise behind Fire and Forget: Final Assault.
This is an arcade-style action game based on the classic franchise. In this title you must blast your way through waves of bad guys in a post-apocalyptic wasteland to reach Captain Nucleo's nuclear-equipped hovercraft.
I was seven years old when Carmageddon first hit store shelves in 1997. Even if the game hadn't been widely banned and censored around the world, I still wouldn't have gotten my hands on it. The off-the-wall violence and bloodshed would have been a bit too much for my parents to permit me to play with good conscience. While leagues of long-time fans poured money into the Kickstarter campaign that allowed Stainless Games to port the game to Android in the first place, I am visiting the game for the first time.
Fieldrunners 2 from Subatomic Studios is the sequel to one of the most popular mobile tower defense games out there. If you loved the look and feel of the first game, you're in luck. Fieldrunners 2 turns the charm up a notch and ushers in a host of new content. But if you had your fill of the original or tower defense games in general, I wouldn't say there is enough here to bring you back into the genre.
In Dynamite Jack, you play the part of a space marine that has been captured by the enemy and forced to work in the Anathema Mines. You don't have time for that nonsense, so escape it is. It seems like your alien captors are not the brightest stars in the cosmos – they leave explosives, flashlights. and keycards laying around everywhere. Lucky for you.
Gameplay And Controls
You start at the lowest level of the mines, and your goal in each stage is to find the exit denoted by a shimmering point of light.