Bounty Arms is a moving experience, but not because the game itself is any good. It hints at what the future holds for mobile gaming. This game looks every bit as good as a current generation console title, and on a high-end device, it runs quite well. But there is more to quality gaming than pretty looks, and Bounty Arms falls flat in just about every other area. At the very least, this five dollar game is free of both ads and IAPs.
Turn-based strategy is a classic style of gameplay, but it's still pretty big these days with titles like Frozen Synapse hitting Android. But sometimes these games can be a little slow, or even tedious if a not designed well. The developers of TurtleStrike are trying to combine real-time with turn-based gaming in what they call "live turn-based" gameplay. This approach has the potential to make matches proceed quickly, but still allow careful tactical planning.
I've never been a huge fan of racing games, but there's always been something about Hydro Thunder that captivated me. As a teen, it was one of my favorite games, and I've kept up with the franchise as much as possible over the last several years. Naturally, this means I've spent a more-than-ample amount of time playing Riptide GP, the mobile-equivalent to Hydro Thunder.
The first Riptide was one of my favorite games to emerge from the Tegra 2 era, and Vector Unit maintained fantastic support over the past two years, even updating it to support enhanced graphics on the Tegra 3 chip.
Sprinkle Islands will feel instantly familiar to fans of the original game, as the core concept is the same. Players still control a water cannon atop a wooden fire truck on an alien world, their goal remains putting out any and all signs of fire, and the degree of challenge is still pretty high. If you haven't already familiarized yourself with this series, you might want to take a second to do so.
I don't think much of silent films, but I tend to melt when I come across a game that successfully conveys a plot without the use of speech. Each stage in Tiny Thief feels like a short skit, much like a single clip of Looney Tunes or Tom and Jerry, only with a feeling of continuity as you progress from one to the next. It has the look and feel of a mobile game, and it's immensely easy to pick up and play, but there's a surprising degree of depth here and an undeniable degree of love and care holding it all together.
The backstory in Bombcats is bizarre. The felines in this particular title have found that their offspring are imprisoned in glowing blue bubbles. Now, the most rational course of action might be to calmly find a way to get the kittens safely out. But no... this is Bombcats, and these cats blow up to break their kittens out of their prisons. Of course, the kittens also blow up. I'm really not sure what you accomplish in Bombcats, but it's pretty fun.
Finding Teddy is the kind of game that could entice me away from console gaming. I know, I know, the new visuals just revealed at E3 are mind-blowing, but I've long passed the point where graphics were the reason I turned to consoles when it came time to whip out a game. What draws me towards consoles is the level of immersion that can be found in titles with bigger budgets and more talented teams.
In Quadropus Rampage, you are (predictably) a quadropus. I am not entirely sure what a quadropus is, and it’s not adequately explained in the game. All I know is that it has four limbs, looks kind of like an octopus, and it will mess you up if you don't stop staring at it like that. From the first frame, Quadropus Rampage is a torrent of non-stop button mashing carnage. Does this brand spanking new game have staying power, or does it come and go like the tides?
The arcade-style brawler has a long and storied history. From the X-Men to Double Dragon, nothing has quite the same feel as a good button-mashing beat-em-up. The main problem with these titles on mobile devices is the lack of buttons to mash. Sure, there on on-screen thumbsticks and attack buttons, but it's just not the same. Combo Crew comes to Android in hopes of getting you (and your friends) hooked on its fluid gesture controls and slick presentation.
When a stereotypical madman has access to some conveniently forgotten nuclear weapons, the only thing that can stop him is a flying tank. There is probably no other game in which that sentence makes a lick of sense, but it's the basic premise behind Fire and Forget: Final Assault.
This is an arcade-style action game based on the classic franchise. In this title you must blast your way through waves of bad guys in a post-apocalyptic wasteland to reach Captain Nucleo's nuclear-equipped hovercraft.