The Hitman games have been a staple of third-person stealth action for years. I still remember playing the original on PC many moons ago and being absolutely floored at the detail-oriented gameplay – you had to actually hide unconscious bodies to avoid raising the alarm and disguises only worked so well. Gaming as a whole has advanced considerably since then, but Hitman GO is an attempt to distill that stealthy combat experience into a clean and easy to play package for mobile devices.
Monument Valley came to Android a week ago after attracting roughly a million downloads on iOS in the one month since its release. That's no small number, but it doesn't take much time with the game to understand why (a good thing, considering just how little time you're going to spend playing it). Monument Valley has been put together pixel by pixel, with the game offering no more nor less than it needs to provide an absolutely captivating experience.
Portal was released nearly seven years ago as part of the Valve Orange Box, which also included a few other games. Seven years is an eternity on the internet, but the excitement was still palpable when Nvidia announced it was working on a version of Portal for the Shield. Now here we are just a weeks later and the game is about to hit the Play Store. The questions we have to ask are...
Humanity came out on top in the previous Anomaly games, but apparently that was just the beginning – a test invasion, if you will. The alien towers have returned with a vengeance in Anomaly 2 and the world is a little worse for wear. In fact, we kind of lost the war. This is the backdrop for Anomaly 2, which employs the same reverse tower defense gameplay that made the original games so much fun.
A little over a year ago, Madfinger Games released the original Dead Trigger, a free-to-play zombie shooter - I loved it. What exactly did I love about it? It was simple but fun, and even though it eventually ended up as a free-to-play game (it originally cost a dollar), you could have a pretty good time blasting hordes of the undead without spending any money at all, as long as you didn't mind some grinding here and there.
The original Plants vs. Zombies was a fabulous mobile game even though it didn't debut on a mobile device. It launched on PC and Mac way back in 2009, a full year before it landed on iOS. Still, Plants vs. Zombies turned out to be ideal for an immersive touchscreen experience. The sequel has many of the same gameplay elements that made the first one so compelling, but there is more going on here.
Kickstarter has allowed a lot of folks with reasonably good ideas to make them a reality – or at least try. Shadowrun Returns was more than a reasonably good idea, though. This game promised a classic turn-based RPG experience in a much-loved gaming universe. After raising nearly $2 million last year, it launched on PC a few months ago and on mobile last week.
I have a soft spot for this genre, so I was excited to dig into Shadowrun Returns on Android.
All you have to do is get to the luminous beam of light at the end of the level. That's all it takes to progress through Incredipede. However, actually figuring out how to get there is a bit of a challenge. In each level your buggy avatar has to mutate to make its way onward, growing new limbs and muscles as needed. This kind of experimental gameplay has a tendency to go wrong, even if it starts out strong.
Hexage has been creating some of the best games on Android since early in the platform's run. It has a distinct style that has evolved through the years as Android acquired more graphical prowess. That leads us to the newest Hexage title, Reaper. This is a 2D hack-and-slash RPG with a casual style of gameplay and a ton of pizazz. Unlike some previous Hexage games, this one is not free-to-play. You can try it out, but you've got to make a decision about buying the full version.
Turn-based gaming is making a bit of a comeback these days, but such titles can easily end up painfully tedious or just not compelling. Breach and Clear is a top-down shooter that seems to aim for a middle ground. You have to carefully position units, leverage special tactics, and keep track of enemies. However, some of the busywork is taken out of your hands. This game has the potential to scratch a tactical itch in a big way.