When Glu Mobile released Contract Killer this week on the Market, I remembered scenes from my youth when I lusted over Silent Scope, a sniper game that had a rather robust arcade cabinet. Besides being able to play the game with a full-sized sniper rifle, I was amazed by the game mechanics. Because you're firing from such a long distance away, how could you expect to be in any danger?
Tower defense (TD) games seem to be plentiful on mobile platforms: their control scheme fits well with a touch surface, they don't require much user input from the player, and don't tend to be graphically intensive. If you're an Android user, you've probably at least tried a TD game before; GRave Defense HD looks to be the one that conquers them all.
No, that was not a typo in the title: GRave Defense is really spelled like that.
Game ports fall into this weird category where developers have both an easy and difficult job in front of them. On one hand, the game can easily market itself on the nostalgia or hype of the product. On the other, however, they must successfully capture the feel of the original, which can be difficult.
The original Majesty is a bit of a cult hit in PC Gaming circles. You played as the traditional "overseer" of a kingdom and looked to vanquish whatever evil had set up shop within your borders.
If you grew up in the 90s or early 2000s and played PC games, you've undoubtedly heard of the Heroes of Might and Magic franchise - a series of turn-based strategy games by New World Computing. Heroes of Might and Magic 2 was the first truly amazing game of the series, followed by HOMM3 with improved graphics, and then going to crap starting with the 4th one. I think HOMM2 and HOMM3 collectively stole not months, if not years, of my time, and I am still just as excited to play either of them as I was back in the day - the replayability factor of these games is through the roof.
If there's one thing I hate, it's getting too much work done. Sometimes I just need to slow down and utilize my brain power to find patterns and combinations in a series of colored, hexagon shaped tiles - that's why I was so stoked when I found Hextacy. If you, too, suffer from cripplingly high efficiency, I think I can help. Follow me, and I'll show you how you can feel like you have free time, even at the office.
A new round of games that incorporate one of my favorite Android services, OpenFeint, has recently been released. We've gotten our all-too-idle hands on several of these games and, let me tell you, some impressive things are being brought to the table. While flipping through the games and wasting all of my time, one game stuck out to me. Maybe it was the nostalgic feel of it. Maybe it was the Indiana Jones throwback feeling of it.
We've already brought you the top five 3D games for Android as well as several reviews of our favorite games, but developers have made the Marketplace such a great place to squander your time and money on the latest in the world of entertainment that we just have to keep coming back to this topic. Besides, since the majority of you are probably still on the lookout for a good Android game other than Angry Birds, I decided to put together another list of games, this time of the best ones overall.
It's not every day that I shoot videos of Android games (in fact, this is my first one ever) but when I saw EVAC HD hit the Market yesterday, I felt the need to do it. It wasn't even the graphics, which, by the way, are awesome, it wasn't the gameplay, which is also good - it was the music and the sounds that captivated me. I have only one way to describe them - "magical".
I have loved StarCraft ever since the first version came out back in 1999. I've played it for 10 years, and this year excitedly watched, with all of you, the unveiling of both the beta and final versions (hey, we even got our cool Twitter background thanks to Starcraft II).
While you can't play StarCraft II on your phone, there is a variety of applications on the Android Market aimed at providing stats and other information that should help you be on the winning side of "gg" at the end of the game.