Sometimes, you have to go with what works. It's no secret that some mechanics are tried-and-true, and will allow you to please gamers while adding in your own twists. Sometimes, though, it's evident when a game borrows a bit too much and doesn't give enough back.
Happy Vikings mixes gameplay from a number of different classic puzzle titles, including a lifting-and-matching mechanic from an NES game called Wario's Woods. Instead of just flipping tiles with a cursor, you actually have a sprite in the puzzle area which you can use to manipulate tiles. Read More
Mr. Mixit puts a spin on the classic "memory match" formula by adding a turntable motif and some decent tunes. As Mr. Mixit, you drag shapes down from the monitors behind you to the turntable game area. After choosing two you think will match, you spin the turntables and try to get the image to overlap.
Doing this quickly gives you multipliers to score, which forms the core gameplay of Mr. Read More
Apparatus will remind players of Playstation game Little Big Planet. The objective: get the silver ball into the blue bucket. You're given a number of pieces to play around with, like boards to fasten to each other or weights to create catapults. Pieces can be placed on one of three layers, allowing fasteners to work their magic.
Fastening pieces comes in one of two varieties: nails are "hard" connectors, giving a rigid connection. Read More
Let's say you've got a problem of a scientific nature: you've got a group of rogue atoms wreaking havoc in your petri dish, and you need to get rid of them. They've managed to convert certain structures into deadly traps, and are content to just hang around like a college grad who just won't move out. Who do you send in to fix this problem?
If you answered "Pandas", I'd like you to get your head checked. Read More
Riptide GP emerged from the Tegra zone late in May, touting amazing graphics that the Android system is now capable of pulling off. However, is it all flash and no substance?
Riptide GP comes to us from Vector Unit, the developer of Hydro Thunder Hurricane for the Xbox Live Arcade. While that game features a number of souped-up racing boats with weapon attachments, Riptide GP returns to the water for a comparatively tuned-down affair. Read More
I'm a big fan of puzzle games on my Android. They tend to work well in a touch-controlled medium because their concepts are usually simple enough to pick up and play. Refraction is no different, and challenges players with over 120 levels of color-matching, light-bending goodness that will have even the smartest of you scratching your head for awhile.
Like every good puzzle game, Refraction starts out with a simple concept: use mirrors to guide beams of light to their corresponding beacons. Read More
It's often the case that a game does not necessarily have to be complicated in order to achieve success, and this point is proven in Chalk Ball. The premise is simple: keep a bouncing ball aloft by drawing lines on a chalk board, all while earning points towards a high score. Drawing shapes depletes your chalk meter, which is required to be able to scribble further.
In order to replenish this meter (and your drawing abilities), you're required to hit white balls on the board which spawn at random. Read More
During the past couple months I've seen a growing trend in Android games that seek to emulate the style of Geometry Wars, a highly successful console and PC title. I've had the pleasure of playing both Tilt Arena and PewPew in the past, so why not throw one more into the mix?
Hyperlight brings another entry into the Geometry Wars-like genre, but with a specific control scheme: tilt controls accomplish everything in this game, and have a deeper purpose than just movement. Read More
Before I get this post underway, I'd like to send my condolences to the family of "Macho Man" Randy Savage, who had passed away 2 days ago. Wrestling is a guilty pleasure of mine, and his rambling promos about the Danger Zone will always have a special place in my heart. RIP Randy.
A lot of my youth was spent playing the Smackdown series of games on the PS2; I still pop in Here Comes the Pain every now and again to relive the glory of throwing someone off the top of a ladder through a table. Read More
Earlier today, a tip about a new augmented reality game called HoopsAR hit our inbox. Since augmented reality is a relatively new and kind of cool subject, I decided to take a deeper look and go hands-on. Before I could play the game, I needed to print out a basketball "ticket" which serves as the game board. The phone's camera then scans it and overlays the court on top of it in 3D. Read More