30
May
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Last Updated: July 24th, 2011

I'm a big fan of puzzle games on my Android. They tend to work well in a touch-controlled medium because their concepts are usually simple enough to pick up and play. Refraction is no different, and challenges players with over 120 levels of color-matching, light-bending goodness that will have even the smartest of you scratching your head for awhile.

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Like every good puzzle game, Refraction starts out with a simple concept: use mirrors to guide beams of light to their corresponding beacons.

30
May
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Last Updated: July 24th, 2011

It's often the case that a game does not necessarily have to be complicated in order to achieve success, and this point is proven in Chalk Ball. The premise is simple: keep a bouncing ball aloft by drawing lines on a chalk board, all while earning points towards a high score. Drawing shapes depletes your chalk meter, which is required to be able to scribble further.

In order to replenish this meter (and your drawing abilities), you're required to hit white balls on the board which spawn at random.

28
May
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Last Updated: July 24th, 2011

During the past couple months I've seen a growing trend in Android games that seek to emulate the style of Geometry Wars, a highly successful console and PC title. I've had the pleasure of playing both Tilt Arena and PewPew in the past, so why not throw one more into the mix?

Hyperlight brings another entry into the Geometry Wars-like genre, but with a specific control scheme: tilt controls accomplish everything in this game, and have a deeper purpose than just movement.

22
May
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Last Updated: July 24th, 2011

Before I get this post underway, I'd like to send my condolences to the family of "Macho Man" Randy Savage, who had passed away 2 days ago. Wrestling is a guilty pleasure of mine, and his rambling promos about the Danger Zone will always have a special place in my heart. RIP Randy.

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The Game

A lot of my youth was spent playing the Smackdown series of games on the PS2; I still pop in Here Comes the Pain every now and again to relive the glory of throwing someone off the top of a ladder through a table.

18
May
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Last Updated: August 2nd, 2011

Earlier today, a tip about a new augmented reality game called HoopsAR hit our inbox. Since augmented reality is a relatively new and kind of cool subject, I decided to take a deeper look and go hands-on. Before I could play the game, I needed to print out a basketball "ticket" which serves as the game board. The phone's camera then scans it and overlays the court on top of it in 3D.

16
May
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Last Updated: August 2nd, 2011

 Many games will try to wow users with amazing graphics or realistic art styles, however, this sometimes comes at the expense of a playable game. Battleheart is a new iOS port that manages to get the best of both worlds: a pleasing art style and an awesome control scheme for a premise that could have easily been tainted by complication.

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The Game

Battleheart is a sword-and-sorcery RPG where the player is put in control of a four-hero squad that go off to achieve victory, glory and riches.

15
May
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Last Updated: August 2nd, 2011

When Glu Mobile released Contract Killer this week on the Market, I remembered scenes from my youth when I lusted over Silent Scope, a sniper game that had a rather robust arcade cabinet. Besides being able to play the game with a full-sized sniper rifle, I was amazed by the game mechanics. Because you're firing from such a long distance away, how could you expect to be in any danger?

13
May
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Last Updated: August 2nd, 2011

Tower defense (TD) games seem to be plentiful on mobile platforms: their control scheme fits well with a touch surface, they don't require much user input from the player, and don't tend to be graphically intensive. If you're an Android user, you've probably at least tried a TD game before; GRave Defense HD looks to be the one that conquers them all.

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No, that was not a typo in the title: GRave Defense is really spelled like that.

10
May
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Last Updated: July 24th, 2011

Game ports fall into this weird category where developers have both an easy and difficult job in front of them. On one hand, the game can easily market itself on the nostalgia or hype of the product. On the other, however, they must successfully capture the feel of the original, which can be difficult.

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The original Majesty is a bit of a cult hit in PC Gaming circles. You played as the traditional "overseer" of a kingdom and looked to vanquish whatever evil had set up shop within your borders.

07
May
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Last Updated: July 24th, 2011

If you grew up in the 90s or early 2000s and played PC games, you've undoubtedly heard of the Heroes of Might and Magic franchise - a series of turn-based strategy games by New World Computing. Heroes of Might and Magic 2 was the first truly amazing game of the series, followed by HOMM3 with improved graphics, and then going to crap starting with the 4th one. I think HOMM2 and HOMM3 collectively stole not months, if not years, of my time, and I am still just as excited to play either of them as I was back in the day - the replayability factor of these games is through the roof.

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