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Game Reviews

155 articles
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[Review] Doodle God Lets You Flex Your Omnipotence, Could Probably Have Used More Time In The Garden

The Game

 When distilled down to its base values, Doodle God is a large logic puzzle based on matching. You're given four elements (earth, air, water, fire) at the start of the game and can combine them to make things. Combining fire and air gets you steam, fire with water alcohol (firewater, har har), and many others.

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From there, you can use the products of your matching to make other things, which is where the game gets most of its depth.

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[Review] Orbital Defender Might Just Be The Hardest Android Game You’ve Ever Played

Think of the hardest, most frustrating Android game you've played thus far. Is it Angry Birds, with its unparalleled addictiveness? Or how about Plants vs. Zombies, which has a seemingly infinite number of levels and is within spitting distance of Angry Birds' can't-put-it-down factor?

Or - dare I say it - perhaps none of the games you've downloaded from the Android Market have been difficult enough for you.

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[Review] Grand Prix Story Adds Some Much-Needed New Features To The "____ Story" Playbook

Japanese developer Kairosoft seems to be the king of the mobile simulation genre, having pumped out three English titles (Game Dev Story, Hot Springs Story and now Grand Prix Story) which manage to be addicting as hell while benefitting from the touch controls of a smartphone. In their games, you're put in the shoes of a business owner who is looking to both make money and rise to the top of his/her chosen profession.

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[Review] Rebirth Brings A Basic But Faithful (And Free) Lumines Port To Android

Puzzle games are some of my favourite titles for the Android because of their tendency to play well in short bursts. Rebirth looks to take the gameplay behind Lumines and bring it over to the mobile market: the question is, will it do the original justice?

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The Concept

For those looking for a basic clone of Lumines (more on that later), you've come to the right spot. Rebirth is pretty much the game to a "T", and brings the block-stacking madness to the Android platform with good faith.

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[Review] Burn The City Indulges Our Godzilla Complex, Brings The Wanton Destruction

Sometimes, it's just not fun to be the good guy. Sometimes, you need to be a little bad. Sometimes, you just need to destroy everything that lays in your path with a fiery ball of fury.

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The Concept

Burn The City puts you in the shoes of a giant lizard/Godzilla/monster-thing who has hatched all alone and in a strange world. Clearly, the logical conclusion he reaches is to destroy everything around him.

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[Nerd Toolbox] DiceShaker D&D Makes Sure You'll Never Be Without A D20

I'm not afraid to say I play Dungeons & Dragons; I think it's a great way for people to have fun together and enjoy a truly dynamic narrative. However, since I write about tech and other nerdy stuff for a living, I like having the old-school pen and paper mesh with technology whenever possible.

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However, like tech, Dungeons & Dragons isn't for those who don't have much in the way of disposable income; you've got numerous things to buy before you can get started, including handbooks and manuals that can run you up to $35+ each.

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[Review] Stellar Escape Shows Us How To Frustrate Users With Artificial Difficulty

You know what's more frustrating than a beautiful-looking game whose controls don't work?

A beautiful-looking game that requires you to use those controls to react to events in a split-second.

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Alright, perhaps that was being a little harsh. Stellar Escape is a new game that comes to us on the Android Market from a small dev team called Orange Agenda. In the game, you play as an interstellar courier who has delivered a package that could power a planet-destroying death ray.

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[Review] Age Of Zombies Achieves Impossible: Comes With Virtual Joysticks That Don't Inspire Suicide

Call me a stickler, but I think games should play well before looking pretty. I think they should be functional, polished and most of all, not frustrating. This seems to elude most developers who insist on using on-screen joysticks for their products, as more often than not they're a buggy, non-responsive mess.

From having poorly-defined boundaries to not reacting to multi-touch well, the system seems to be a bit flawed.

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[Review] X-Men: The Arcade Game - Classic Arcade Nostalgia, Bad Translations Included

X-Men: The Arcade Game is a throwback to the days before X-Men: The Animated Series. That show, known for it's amazing title track and some pretty laughable moments, gave us the "traditional" X-Men lineup most of us know today. However, before that aired, there was a one-off pilot called X-Men: Pryde of the X-Men. In it, Wolverine had an Australian accent.

It was pretty horrible.

Pryde of the X-Men served as X-Men: The Arcade Game's inspiration; inside, you play as the X-Men that were present in the cartoon, and face the villains they faced, as well.

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[Hands On] Happy Vikings Is A Mix Of Pleasant Puzzle Mechanics, But Does It Shine By Its Own Merits?

Sometimes, you have to go with what works. It's no secret that some mechanics are tried-and-true, and will allow you to please gamers while adding in your own twists. Sometimes, though, it's evident when a game borrows a bit too much and doesn't give enough back.

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Happy Vikings mixes gameplay from a number of different classic puzzle titles, including a lifting-and-matching mechanic from an NES game called Wario's Woods. Instead of just flipping tiles with a cursor, you actually have a sprite in the puzzle area which you can use to manipulate tiles.

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