Inotia 3, at it's core, is a story-driven RPG where you use a party made of six classes to confront your destiny, yadda yadda yadda. Along the way, you'll complete quests, World of Warcraft style, to appease villagers, get loot and become stronger. The game's main story is actually quite expansive; I haven't had the chance to play through the entire thing yet, but the developer touts 230+ quests, 130+ maps and enough quest text to let you get right deep into it.
Earlier today, Mika Mobile, developer of the popular game Battlheart, released their popular iOS title Zombieville USA on the Android Market. You can pick it up now for $2. What exactly is this game? Mindless sidescrolling, shoot/bash-em-up 2D action. This was Mika's first game release, and it's just now been ported to Android. Unfortunately, the gameplay is showing its age, and it's somewhat obvious this game is a hasty iOS port.
That was the first impression I had when I was downloading this game, as well - Diversion's art style and woefully-specific name had me pessimistic. However, I was a bit surprised at how well this game actually plays; while it's not for everyone, it is actually kind of fun in small bursts.
Age of Wind 2 indulges the side of us that would like to go off with Captain Jack Sparrow and look to make our own fortune. After an opening "story" sequence where you're tossed overboard from an exceptional ship, you're left to start with your own crew and a smaller vessel, hopefully to achieve success.
Age of Wind 2 plays a lot like one of my favourite titles, Sid Meier's Pirates!.
Cut The Rope, which arrived to Android yesterday, is one of those "top shelf" iOS titles that has done so well for itself that it's become synonymous with mobile gaming. Of course, it isn't at an "Angry Birds" level yet, but it's permeated the public consciousness to a point where I've heard non-gamer friends talk about it with enthusiasm.
Cut The Rope is a puzzle game where you aim to feed a piece of candy to a green monster named Omnom.
Sometimes, it's best when a game doesn't perform just one function. Especially when graphics-heavy apps charge more than usual for an experience that might grow stale, variance and depth is extremely important. The iOS port of Galaxy on Fire II has depth in spades, but is the overall experience worth the game's price?
Galaxy on Fire II plays remarkably similar to a 2003 Windows game called Freelancer, in which you took on the role of an interstellar starship captain with an eye for earning money.
In my youth, one of the games I hated most was Battleship - it was simply too slow for my liking. Spending what seemed like ages trying to seek out hits in a sea of misses only served to bore me out of my mind.
However, I was pleasantly surprised to find that Naval Clash eliminated most of my hate towards the game. At its core, it's a rendition of Battleship that allows you to play against a CPU, friends over Bluetooth, or other players over Naval Battle's multiplayer service.
Gaming on Android has been accelerating at the same mind-numbing speed as Android hardware, and we have quickly gone from having a limited number of decent titles to having more good games than we can track. In some cases, these games stand out for their amazing new gameplay; in others, they stand out for their high level of polish. Stardunk is one of the latter.
There have been several Android games that let you play a quick game of basketball, essentially just choosing an angle and power, and letting the ball fly.
When distilled down to its base values, Doodle God is a large logic puzzle based on matching. You're given four elements (earth, air, water, fire) at the start of the game and can combine them to make things. Combining fire and air gets you steam, fire with water alcohol (firewater, har har), and many others.
From there, you can use the products of your matching to make other things, which is where the game gets most of its depth.
Think of the hardest, most frustrating Android game you've played thus far. Is it Angry Birds, with its unparalleled addictiveness? Or how about Plants vs. Zombies, which has a seemingly infinite number of levels and is within spitting distance of Angry Birds' can't-put-it-down factor?
Or - dare I say it - perhaps none of the games you've downloaded from the Android Market have been difficult enough for you.