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Game Reviews

155 articles
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[New Game Review] Save Toshi: A Cute Puzzler That Comes On Too Strong

Save Toshi is an iOS port that comes to us from developer Nitako. In the game, you are tasked with getting pop star Toshi onto a dancefloor, as her dancing kills demons. The storyline is very "Japan," as are the voice effects that accompany each of Toshi's movements. The voice acting is actually quite annoying, but the game (mercifully) comes with an option to turn it off.

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Unless the anime aesthetic appeals to you, there's a good chance that Save Toshi won't be your cup of tea.

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[New Game Review] Asteroid Tower Defense Is The New Angry Birds Of Tower Games

Ok, we've all seen enough post-apocalyptic movies to know what the deal is here. An obscene level of asteroids has suddenly decided to wreak havoc upon this wonderful planet of ours, and it is your job in Asteroid Tower Defense to set up a space defense capable of taking the bloody things out.

Tower Defense titles are certainly not new to the Android platform, with games such as Fieldrunners HD and Tower Raiders already in the market, and the concept is simple enough, but as you progress through the levels, things get considerably harder as the asteroids increase in size and speed.

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[New Game Review] Inotia 3 Gives Us A Great Hack And Slash, But Is It Ruined By Micropayments?

Inotia 3, at it's core, is a story-driven RPG where you use a party made of six classes to confront your destiny, yadda yadda yadda. Along the way, you'll complete quests, World of Warcraft style, to appease villagers, get loot and become stronger. The game's main story is actually quite expansive; I haven't had the chance to play through the entire thing yet, but the developer touts 230+ quests, 130+ maps and enough quest text to let you get right deep into it.

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[New Game] Review: Zombieville USA (From The Makers of Battleheart) - Classic Sidescrolling, Modern Bugginess

Earlier today, Mika Mobile, developer of the popular game Battlheart, released their popular iOS title Zombieville USA on the Android Market. You can pick it up now for $2. What exactly is this game? Mindless sidescrolling, shoot/bash-em-up 2D action. This was Mika's first game release, and it's just now been ported to Android. Unfortunately, the gameplay is showing its age, and it's somewhat obvious this game is a hasty iOS port.

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[Review] Diversion Surprises Us With Simple Platforming And Investment-Free Gameplay

Alright, I know what you might be thinking when you look at this game: "What's Matt thinking? Doesn't he know a hastily-churned out app when he sees one?"

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That was the first impression I had when I was downloading this game, as well - Diversion's art style and woefully-specific name had me pessimistic. However, I was a bit surprised at how well this game actually plays; while it's not for everyone, it is actually kind of fun in small bursts.

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[Review] Age of Wind 2 Makes Us Yearn For The Seafaring Life

Age of Wind 2 indulges the side of us that would like to go off with Captain Jack Sparrow and look to make our own fortune. After an opening "story" sequence where you're tossed overboard from an exceptional ship, you're left to start with your own crew and a smaller vessel, hopefully to achieve success.

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Yo ho!

Age of Wind 2 plays a lot like one of my favourite titles, Sid Meier's Pirates!.

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[Review] Cut The Rope On Android Shows Us What A Great Port Looks Like

Cut The Rope, which arrived to Android yesterday, is one of those "top shelf" iOS titles that has done so well for itself that it's become synonymous with mobile gaming. Of course, it isn't at an "Angry Birds" level yet, but it's permeated the public consciousness to a point where I've heard non-gamer friends talk about it with enthusiasm.

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Cut The Rope is a puzzle game where you aim to feed a piece of candy to a green monster named Omnom.

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[Review] Galaxy on Fire THD Brings Extreme Quality And Ambition, But Is It Worth The $15?

Sometimes, it's best when a game doesn't perform just one function. Especially when graphics-heavy apps charge more than usual for an experience that might grow stale, variance and depth is extremely important. The iOS port of Galaxy on Fire II has depth in spades, but is the overall experience worth the game's price?

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The Gameplay

Galaxy on Fire II plays remarkably similar to a 2003 Windows game called Freelancer, in which you took on the role of an interstellar starship captain with an eye for earning money.

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[Review] Naval Clash Blows The Original 'Battleship' Out Of The Water, Brings Smooth Multiplayer Gameplay to Android

 In my youth, one of the games I hated most was Battleship - it was simply too slow for my liking. Spending what seemed like ages trying to seek out hits in a sea of misses only served to bore me out of my mind.

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However, I was pleasantly surprised to find that Naval Clash eliminated most of my hate towards the game. At its core, it's a rendition of Battleship that allows you to play against a CPU, friends over Bluetooth, or other players over Naval Battle's multiplayer service.

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[New Game Review] Stardunk Brings Some Polish To Side-View Basketball Games

Gaming on Android has been accelerating at the same mind-numbing speed as Android hardware, and we have quickly gone from having a limited number of decent titles to having more good games than we can track. In some cases, these games stand out for their amazing new gameplay; in others, they stand out for their high level of polish. Stardunk is one of the latter.

There have been several Android games that let you play a quick game of basketball, essentially just choosing an angle and power, and letting the ball fly.

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