Yesterday, we announced Sentinel 3: Homeworld by Origin8 which hit the Android market as the third game in a very popular tower defense series, and the first installment to be available for Android. Normally I am not too excited about games of this genre, but I can honestly say that Sentinel 3 has impressed me both in terms of gameplay experience and sheer visual interest, thanks to the cleanly styled environments, visual effects, and smooth animation.
One of the most basic and (relatively) inexpensive genres of games, hidden-object games ask the player to find, well, hidden objects in a given scenario. Generally this involves some level of problem-solving and combining objects to find the next clue.
There are myriad hidden-object games developed for Android, but we've picked out five that we think are worth checking out.
First up is Mystique, a hidden-object game that comes in three parts - only the first of which is free.
Some of my favorite mobile games for the mobile platform are of the puzzle genre, because it tends to lend itself well to the array of controls that are provided. A new THD game that just landed in the Market today, however, combines simple controls and some quirky physics to give you a unique puzzling experience.
In Sprinkle, you are put in charge of a small village's fire department, who are in turn in charge of extinguishing fires that are caused by falling meteorites.
ApzOrb is an update of the traditional "Snake" game that most of us have played on monochrome cellphone screens. However, instead of entertaining us with different shades of grey, this game has made color a vital part of how the game plays.
Instead of having to eat apples to extend the length of your block-snake, you seek out squares of similar colors.
Zorro is a fictional character with a long and storied history. I mean, the character was created in 1919, spawned countless adaptations and inspired Batman, for god's sake: the man in black is frequently associated with the fierce swordplay and the volatile colonial era of Spanish California.
Zorro: Shadow of Vengeance is a side-scrolling adventure in which you play as an anime-styled version of the classic Mexican hero, Zorro.
While developer Glu Mobile has had a lot of success with its gun-wielding, bravado-toting title, Gun Bros, it seems to be unsatisfied with the mark left on the genre. I mean, why else would they release Eternity Warriors this week?
In a sentence, Eternity Warriors is Gun Bros with swords. I wish I was kidding.
Usually, I might give this a pass, but Glu Mobile just released a game called Star Blitz which is essentially Gun Bros in space.
App developers, I think it's time we put a moratorium on the titling of games with "(Adjective) (Animal)", don't you think? It's getting a bit tired, and trying to emulate Angry Birds doesn't really do you any favors.
Anyway, on to the review.
Greedy Spiders is a turn-based puzzle game in which you are looking to save flies from their grisly demise at the hands of the aforementioned Greedy Spiders. I believe the fact that the spiders are greedy has to be highlighted, because otherwise you are just preventing them from eating.
Star Blitz is a game by Glu Mobile that plays an awful lot like their previous title, Gun Bros. In essence, one on-screen joystick controls the steering of your ship while the other controls a laser. Like Gun Bros, you are faced with a number of waves of enemies, who upon defeat will drop experience and money.
Ah, nostalgia. I remember back in the days of surfing through AddictingGames.com there was a game called CurveBall. In what must have been cutting-edge coding at the time, you were put in control of a 3D pong paddle which could influence the way a ball was shot by moving the paddle as they made contact. It was pretty much a high-tech version of tennis, and was pretty kick-ass.
Deflecticon is a game that's similar to CurveBall (it's even mentioned in the description), only instead of using your mouse, you use your finger on your smartphone or tablet.
Bloo Kid is a throwback to the older, 8-to-16-bit art style of the days of gaming yore. As the aforementioned Bloo Kid, you traverse levels that only take up one screen, killing enemies until they stop spawning. There is no scrolling involved, which I suppose is meant to be part of its "old school" design. Health is handled by Zelda-style hearts.
To add incentive along the way (and to unlock further levels) you are tasked to hunt for stars: one for killing all enemies, one for surviving without getting hit, and another that arbitrarily shows up before the level ends.