Humanity came out on top in the previous Anomaly games, but apparently that was just the beginning – a test invasion, if you will. The alien towers have returned with a vengeance in Anomaly 2 and the world is a little worse for wear. In fact, we kind of lost the war. This is the backdrop for Anomaly 2, which employs the same reverse tower defense gameplay that made the original games so much fun.
A little over a year ago, Madfinger Games released the original Dead Trigger, a free-to-play zombie shooter - I loved it. What exactly did I love about it? It was simple but fun, and even though it eventually ended up as a free-to-play game (it originally cost a dollar), you could have a pretty good time blasting hordes of the undead without spending any money at all, as long as you didn't mind some grinding here and there.
The original Plants vs. Zombies was a fabulous mobile game even though it didn't debut on a mobile device. It launched on PC and Mac way back in 2009, a full year before it landed on iOS. Still, Plants vs. Zombies turned out to be ideal for an immersive touchscreen experience. The sequel has many of the same gameplay elements that made the first one so compelling, but there is more going on here.
Kickstarter has allowed a lot of folks with reasonably good ideas to make them a reality – or at least try. Shadowrun Returns was more than a reasonably good idea, though. This game promised a classic turn-based RPG experience in a much-loved gaming universe. After raising nearly $2 million last year, it launched on PC a few months ago and on mobile last week.
I have a soft spot for this genre, so I was excited to dig into Shadowrun Returns on Android.
All you have to do is get to the luminous beam of light at the end of the level. That's all it takes to progress through Incredipede. However, actually figuring out how to get there is a bit of a challenge. In each level your buggy avatar has to mutate to make its way onward, growing new limbs and muscles as needed. This kind of experimental gameplay has a tendency to go wrong, even if it starts out strong.
Hexage has been creating some of the best games on Android since early in the platform's run. It has a distinct style that has evolved through the years as Android acquired more graphical prowess. That leads us to the newest Hexage title, Reaper. This is a 2D hack-and-slash RPG with a casual style of gameplay and a ton of pizazz. Unlike some previous Hexage games, this one is not free-to-play. You can try it out, but you've got to make a decision about buying the full version.
Turn-based gaming is making a bit of a comeback these days, but such titles can easily end up painfully tedious or just not compelling. Breach and Clear is a top-down shooter that seems to aim for a middle ground. You have to carefully position units, leverage special tactics, and keep track of enemies. However, some of the busywork is taken out of your hands. This game has the potential to scratch a tactical itch in a big way.
I spent a measurable amount of the early 90's playing Contra on NES. Admittedly, I lacked the manual dexterity at the time to beat the game without using the Konami Code, but now I can take another swing at it on Android. Contra: Evolution is the same game it was in the early 90's, but with a few extra elements.
Contra was indisputably one of the finest shooters of its era, but does it translate well to the modern mobile ecosystem?
A superhero is likely to have various powers suitable for defeating the forces of evil and causing a ton of collateral damage. You know, leaping tall buildings, conjuring fireballs, and so on. But can they fill out health insurance forms? Collate printouts? Can a superhero – no matter how powerful – navigate the murky waters of human resource complaints? The answer to all these questions is no. The venerable middle manager is the only one with these skills, and now you can slip on the sensible shoes of such an individual and manage a branch of Justice Corp.
It's not much of a secret that I'm basically obsessed with The Walking Dead. When new seasons air, Sundays are easily my favorite day of the week – every passing moment leading up to the start of each week gets me one step closer to finding out what's going to happen to Rick and the crew next. Season finales are always bittersweet – they usually provide at least some sort of closure to the intensity of the season, but I also know it will be months before new episodes are out.