Let's talk about massively huge tablets. When's the last time you said to yourself, "you know, I sure wish Google would make a Nexus 20...?" Probably never. You know why? Because as adults, we want tablets to be portable, utilitarian devices. Kids, though? Those crazy little humans don't care about utility or portability. They only care about maximum fun. So really, it only makes sense that a bigger screen = more funnerer, right?
I dig my TYLT VU, and it's how I charge my Nexus 5 basically every night. Like most users who get used to never having to plug in their phone, I get slightly annoyed when I have to search for the cable and stab the microUSB port for a dose of juice. Typically, this only happens in the car, because I've been using a standard car charger for what seems like an eternity.
The G Watch R is LG's first circular-display smartwatch, following up on the original G Watch that launched alongside Android Wear earlier this year. While the original G Watch looked like a proof-of-concept brick out of an engineer's garage at some angles, the G Watch R very clearly got the full design and style treatment from LG - it looks nothing like its kind-of-predecessor.
A 1.3" circular P-OLED (plastic organic LED) 320x320 screen gives it the densest display of any Android Wear device yet announced, and its ability to stay always-on without drastically cutting into battery life provides it a clear edge on competitors that are struggling with longevity issues.
I know a lot of people with kids. And from those people, one of the most common questions I get (especially this time of year) is "what's a good tablet for my child?" In the past there has only been one answer to that: Fuhu's nabi. The age of the child has a lot to do with my recommendation, of course, as there are different nabi series for varying ages. But the point is the same: the nabi has been the reigning champ of kids' tablets.
Gaming has come a long way over the past several years. What was considered "top notch" graphics not long ago is no longer impressive in the slightest, and each platform revision aims to bring faster, more realistic titles to the forefront of gaming.
Personally, I think the largest jump has taken place on mobile devices in the last two years or so. As far as Android is concerned, NVIDIA has essentially paved the way for more powerful titles to hit the scene on mobile devices – games like Portal and Half-Life 2 were the best PC gaming had to offer not long ago, and now you can play them on SHIELD Portable or SHIELD Tablet.
I received my G Watch R on Friday, and after a couple of days, I'm ready to share some of my early impressions.
As the title of this post suggests, we don't know yet just how much LG's newest smartwatch, the G Watch R, will cost. This is a very important question, because so far in my short time with the device, it actually seems pretty good. It isn't without flaws, but LG has probably produced the most serious Android Wear device we've yet seen.
There's no shortage of ways to track your data while working out, especially when it comes to things like running and cycling. There's Runkeeper, Map My Ride/Run, Endomondo, Strava, and many others. Which one you choose really comes down to personal preference, but each has its own set of benefits and features that may make it a better fit into your life. Personally, I've been using Runtastic since I reviewed the Orbit a couple of months ago, and settled in with the company's dedicated road cycling app after getting the Runtastic-branded Speed & Cadence Sensor and Heart Rate Monitor.
When the Galaxy Note 3 was released one year ago, it marked a substantial step forward not just because it was new, but was arguably the big generational "tock" in Samsung's handset lifecycle. It had a brand-new bright, vivid (even accurate, in the right mode) 1080p Super AMOLED display, more modern design language that later influenced the Galaxy S5, excellent LTE support, a Snapdragon 800 (remember, the S4 had the lowly 600), an up-to-date 13MP camera, and launched with Android 4.3, which had been announced just around two months prior (even if KitKat did launch four weeks later on the Nexus 5).
The original Moto X was a very well-reviewed phone, but it just didn't sell as well as Motorola and Google had hoped. It deserved more attention than it got, but the smartphone consuming public can be a fickle beast. That's why this year's Moto X makes a few changes to appeal to a wider audience. It's a little bigger, a lot faster, and has a more premium design.
This approach is rife with benefits and a few drawbacks, but one thing is certain, this is one of the best smartphones ever created.