Besides new family-friendly and kid-friendly efforts on search and discovery in the Play Store, Google announced during its keynote today that Play Store search will be getting smarter overall.
Specifically, Google wants to more effectively surface apps when users search for vague or topical queries. The example given in the screenshot above shows the user searching for "shopping" apps. The Play Store then returns, of course, shopping apps. But those apps are then categorized intelligently into different sub-genres like Fashion and Coupons.
This may seem like a small tweak to most users, but - if Google is right - it will help introduce users to the right app when the user is not sure exactly what they're looking for, which is a good step in helping along discoverability in the Play Store as a whole.
When it comes to getting users to your app, your Play Store listing counts for a lot. What users see (and read) when they reach your app's listing can make or break their decision to download or buy, so carefully crafting a good listing is important.
To that end, Google has announced that it will open up what amounts to A/B testing for Play Store listings, meaning developers can play with their listings by testing different screenshots, graphics, etc. to see what performs better and end up with the best possible listing.
To facilitate this, Google will add "Listing Experiments" to the Play Store developer console.
While we've been following this rumor for months now, Google made Android Pay official during today's keynote. We first heard the name back in February, and knew something was coming ever since they acquired the intellectual property of mobile payment competitor Isis, an agreement that would also make Wallet a pre-installed app on AT&T, T-Mobile, and Verizon phones. Though it was announced as part of Android M, it will work on KitKat and newer versions.
Functions new to Android Pay include the ability to tap to pay within apps. For apps that use the Pay API, you will only have to click "Buy with Android Pay" and leave the arduous typing of numbers and addresses to the automated system.
AT&T is usually first to the party with new phone releases, or at least with their announcements for availability. Not so with the LG G4 - though the phone's launch on various carriers is only separated by a week or so, Ma Bell decided to wait until just a day before to let us know. In any case, you'll be able to buy LG's latest flagship on AT&T starting tomorrow on its website (at 12:01 AM Eastern, according to the blog post) and on Friday, June 5th in stores.
Hashtags are a really big deal, guys. You can't just lovingly craft a hashtag by combining two existing words, then let some other company take those words and start using them more effectively than you. Aw, hell no. OnePlus doesn't like that Verizon has been using the #NeverSettle slogan, and has called upon the demon hoards of the internet to tweet snarky things at Big Red so they can take it back. Brilliant!
This one's been waiting in the wings for quite a while. NVIDIA teased The Talos Principle, a puzzle game played out primarily in full first-person 3D, way back at the reveal of the SHIELD Tablet in July of 2014. After nearly a year of waiting (and the game's full release on the PC), it's now available exclusively for newer high-end Tegra-powered devices. According to the game's Play Store description, it's intended for the SHIELD Tablet, the Nexus 9 (equipped with a Tegra K1), and the upcoming SHIELD Android TV set-top box only. It uses either touchscreen controls or external controllers.
The Talos Principle is an introspective and somewhat philosophical puzzler created by Croteam, of all people - that's the developer of the over-the-top Serious Sam shooters.
If today has taught us anything, it's that Lenovo doesn't like keeping its feet on the ground. The company's crazy concepts and ideas department, which is obviously not getting along on a shoestring, hasn't been dragging its feet in the last year. It has just unveiled a new Smart Cast phone concept, a Magic View smartwatch prototype, and now it's time for the other shoe to drop — literally.
See, usually humans use their face to convey their mood and expressions to the world, but if most people are goody two-shoes who walk with their head tilted down to avoid looking at others in the eyes, you have to find another way to get their attention.