Samsung has been babbling about its Unicorn Apocalypse game for a while now. Turns out that it's not only a real thing, but it's actually in the Play Store. It also appears to be pretty crappy judging by the two-star rating. Ouch.
If you're not familiar with Unicorn Apocalypse, then you must've missed Samsung's campaign with famed director Tim Burton where the company teased it. Watch the videos above to get up to speed.
While Samsung often does do advertising right, I still don't really get what this Richie Rich-esque teaser trailer series for the Galaxy S IV is all about. Part 1 was unveiled last week, and today we've been treated to the second installment of A Boy Named Jeremy and a Cardboard Box That Says 'Unpacked' On It.
I'm guessing Jeremy and his mystical, light-producing parcel will be part of the official Galaxy S IV unveiling in New York later this week, and that there will be antics involved.
It's been a long time coming, but Sprint's version of the Galaxy Tab 2 10.1 is finally getting updated to Jelly Bean (Android 4.2.1). There are quite a few reasons to pull this update, as it brings several enhancements over Ice Cream Sandwich, including Google Now, Project Butter (for smoothness), enhanced notifications, lockscreen widgets, and much more.
Aside from that, the update also brings a "Wi-Fi Qualcomm driver fix" so the device will automatically connect to the most recent Wi-Fi hotspot, as well as a "device self activation client update." Sounds intense.
We're four days ahead of Samsung's Galaxy S IV announcement event in NYC, and some alleged images of the device have made their way onto a Chinese forum. Before we even discuss the potential legitimacy, though, let's not forget that Samsung was able to keep the GSIII under wraps until the very day it was ready to show it off to the world. The company shared how it did that shortly after the GSIII's release, where it detailed the extreme security measures used to ensure the device remained a mystery.
The Galaxy S IV is coming. As such, vendors who bought a huge backstock of Galaxy S IIIs need to clear 'em out and make some room. That can only mean one thing: lower prices. Today, you can get a brand-new, factory unlocked Galaxy S III (GT-i9300) for $470. No contracts. No carrier crap. Just a phone that you can activate on any compatible GSM carrier.
If the deal itself wasn't already good enough, you can also choose between all six different colors: Garnet Red, Marble White, Pebble Blue, Sapphire Black, Titanium Gray, and...
It's no secret that Handy Apps puts out some useful and, well... handy, apps. Need a way to keep your passwords locked up tight? Look no further than PassWallet. Or maybe a powerful, yet functional to-do list is what you're after – check out Tasks N Todos. Maybe there's some pictures or videos you want to keep away from prying eyes. No worries – Photo Locker or Video Locker should do the trick.
US Cellular's variants of the Galaxy S III and Note II are slated to receive OTA updates to the MB1 build, which includes a bump to Android version 4.1.2 for the GS IIII (the previous Note II update here, previous GS III update here).
The Galaxy S III's release notes indicate only two changes: the aforementioned increase in OS version, and a fix for audio when playing streaming media (this may fix a long-reported issue with Netflix playback on the device).
The international rollout continues as Google has announced that the Nexus 7 is now on sale in South Korea. This marks the ninth country the tablet can be purchased in and the widest availability of any Play Store hardware to date. The first runner up is the Nexus 10 with a whopping 8 countries.
While it began to trickle out to a few users at the end of February, the Android 4.1 upgrade for Sprint's Optimus G remained unannounced up until today. Here's the official changelog:
- Android 4.1.2 Jellybean - Google Now™ - Expandable, actionable notifications - Android Beam™ to send photos and more - QuickTranslator application downloadable from the Application Manager - Smoother user interface. Vsync timing across all drawing and animation done by the Android framework, including application rendering, touch events, screen composition and display refresh; and triple buffering in the graphics pipeline.