NVIDIA doesn't want to take any chances with its first portable gaming product. After receiving feedback from prospective customers when the initial $349 price for SHIELD was revealed, the MSRP has been lowered to $299 - a big deal for cash-scrapped gamers and hardware junkies alike. Those who have already pre-ordered the hardware will be charged the new price (with whatever funding source they specified) when it ships. NVIDIA has also officially set next Thursday, June 27th as the launch date for SHIELD.
Stylus inputs for smartphones and tablets have become largely obsolete, with the exception of devices packing an integrated digitizer and active stylus, like Samsung's Note series and a few others. But some of us love our styli, as millions of cheap, plastic passive pens lining iPad accessory bargain bins across the country demonstrate. NVIDIA is hoping to boost the capability of passive stylus input on Tegra 4 hardware with its DirectStylus solution, a way for a standard capacitive touchscreen to more accurately emulate pen and paper.
NVIDIA SHIELD, the company's first in-house built device, is officially available for pre-order for $350. And no sooner than the announcement was made, the "this is too expensive!" comments started showing up. I want to explain why I think that line of thinking is not only unfair, but also illogical.
The issue with SHIELD, in my opinion, isn't actually with SHIELD itself but rather the way people are perceiving it.
The time has come, ladies and gents – NVIDIA's Project SHIELD (henceforth known only as SHIELD) is ready for pre-order for users who previously signed up to receive SHIELD updates via email. Everyone else will have to wait until May 20th to secure their own directly from NVIDIA or from NewEgg, Gamestop, Micro Center, or Canada Computers, which teaches us one thing: always sign up to be notified of device updates.
Yesterday, Android Police was in San Jose checking out some nifty things at NVIDIA's 2013 GPU Technology Conference. At one of the events, the Tegra team showed off a few prototypes of automotive dashboards they're hoping to put into cars of the future.
The HMI (Human Machine Interaction) toolkit NVIDIA is developing, called UI Composer, is universal in the sense that it can run on top of Android, Linux, Windows RT, and probably other operating systems.
NVIDIA's Tegra 4 platform raised a few eyebrows at CES, and a few more at Mobile World Congress. Now we're finally getting to see some compelling evidence of the chipset's superiority over Tegra 3and its current-gen competitors. But while NVIDIA is making a name for itself in the mobile OEM space, its bread and butter will always be gaming. So without further ado, here are a few of the first games that are taking advantage of Tegra 4 hardware.
We had a chance this evening to take a closer look at NVIDIA's Tegra 4 and Tegra 4i chips, and with Tegra 4, a chance to run some benchmarks. We also took a quick look at NVIDIA's reference design phone for Tegra 4i, the Phoenix (though we were only allowed to look - not touch).
Left to right: Phoenix, Tegra 4 board, Tegra 4i board
We'll start with the Phoenix reference phone, because there isn't much to say.
Just in case you slept through the first week of January, take a peek back at our coverage of Project Shield, NVIDIA's attempt to inject the Android gaming market with a Tegra 4-powered supersoldier serum. There's still no word on exactly when shield will hit the market, but the boys in green want to make sure it stays in your mind. To that end, they've just posted a short run-down of a year's worth of Shield development on their blog, including the frantic construction of show-ready units less than two weeks before NVIDIA's CES presentation.