24
May
1

NVIDIA SHIELD, the company's first in-house built device, is officially available for pre-order for $350. And no sooner than the announcement was made, the "this is too expensive!" comments started showing up. I want to explain why I think that line of thinking is not only unfair, but also illogical.

The issue with SHIELD, in my opinion, isn't actually with SHIELD itself but rather the way people are perceiving it. Sure, it's a portable gaming console; but first and foremost, it's an Android device. A stock Android device. It has access to the Play Store, Google services, and everything else that makes Android great.

17
May
1[4]

The time has come, ladies and gents – NVIDIA's Project SHIELD (henceforth known only as SHIELD) is ready for pre-order for users who previously signed up to receive SHIELD updates via email. Everyone else will have to wait until May 20th to secure their own directly from NVIDIA or from NewEgg, Gamestop, Micro Center, or Canada Computers, which teaches us one thing: always sign up to be notified of device updates. The actual units should be shipping some time around late June, and the launch will be limited to North America.

Update: Turns out the response for SHIELD has been greater than originally anticipated, so NVIDIA and its partners have moved the pre-order date from May 20th, to today.

20
Mar
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Yesterday, Android Police was in San Jose checking out some nifty things at NVIDIA's 2013 GPU Technology Conference. At one of the events, the Tegra team showed off a few prototypes of automotive dashboards they're hoping to put into cars of the future.

The HMI (Human Machine Interaction) toolkit NVIDIA is developing, called UI Composer, is universal in the sense that it can run on top of Android, Linux, Windows RT, and probably other operating systems. User interfaces made using UI Composer can then be controlled remotely using Wi-Fi or Bluetooth. A Google Nexus 7 running Android Jelly Bean is used in one of the examples - it's basically an Android controller talking to a system running Android.

26
Feb
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NVIDIA's Tegra 4 platform raised a few eyebrows at CES, and a few more at Mobile World Congress. Now we're finally getting to see some compelling evidence of the chipset's superiority over Tegra 3and its current-gen competitors. But while NVIDIA is making a name for itself in the mobile OEM space, its bread and butter will always be gaming. So without further ado, here are a few of the first games that are taking advantage of Tegra 4 hardware.

Dead on Arrival 2

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Not to be confused with Dead Trigger 2, Dead on Arrival 2 is the sequel to the top-down shooter already available on Google Play.

24
Feb
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We had a chance this evening to take a closer look at NVIDIA's Tegra 4 and Tegra 4i chips, and with Tegra 4, a chance to run some benchmarks. We also took a quick look at NVIDIA's reference design phone for Tegra 4i, the Phoenix (though we were only allowed to look - not touch).

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Left to right: Phoenix, Tegra 4 board, Tegra 4i board

We'll start with the Phoenix reference phone, because there isn't much to say. The phone is in a very early state, and the non-working samples we were allowed to hold (the powered on device was eyes-only) felt like engineering samples...

30
Jan
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Just in case you slept through the first week of January, take a peek back at our coverage of Project Shield, NVIDIA's attempt to inject the Android gaming market with a  Tegra 4-powered supersoldier serum. There's still no word on exactly when shield will hit the market, but the boys in green want to make sure it stays in your mind. To that end, they've just posted a short run-down of a year's worth of Shield development on their blog, including the frantic construction of show-ready units less than two weeks before NVIDIA's CES presentation. Fried chicken was apparently a vital component of the limited manufacturing process.

09
Jan
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NVIDIA's Shield portable gaming system is easily the most anticipated product to come out of CES. Today, we finally got a chance to go hands-on with an early build of the device, and got a few hands-on videos in the process. Let's break down the videos first.

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07
Jan
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Did you miss NVIDIA's Tegra 4 unveiling last night? No worries, friends – you can now watch the whole event in its entirety right here. That's all sorts of babble about video cards, video games, the Tegra 4, Dead Trigger 2, and, of course, Project SHIELD in all of its handheld glory.

06
Jan
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After about 45 minutes of casual sexism and awkward pauses, NVIDIA's Jen-Hsun Huang dropped the bomb. Project Shield is a handheld gaming console running pure, unmodified Android (Jelly Bean). At its core is the newly-announced Tegra 4 ARM chip, but that's not all.

Update: Official video of Project Shield:

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The device looks like a standard wireless controller with a flip-up screen. Around the back are I/O ports, and there's no proprietary nonsense here. HDMI, USB, microSD, and an audio jack. This isn't just a render, either –  the device was shown off on stage. Jen-Hsun Huang used Project Shield to push a 4K video over HDMI to a 4K TV as well.

06
Jan
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Okay, so sure, OnLive still exists, but given its financial woes and general instability, it's unlikely that the company will be investing in any new hardware or infrastructure. This is a shame, because NVIDIA just dropped some sweet-looking server racks on us at CES. While it bears more than a little resemblance to the GeForce GRID program, the NVIDIA GRID features the ability to support 24 concurrent users on a single node.

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In addition to providing businesses with huge, server-side processing power, the company is also touting a fully-integrated video game streaming system that includes an Android client.

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