One year on, Google's material design philosophy is still picking up steam. As popular as it's become in the community though, there are still some holes left to fill in terms of implementation.
Until now, developers have had to rely on third-party libraries (in conjunction with Google's own support library) to create elements like floating action buttons, but Google is looking to fix that, releasing a new design support library today that fills in some of the holes.
If you run into problems during flashing like the dreaded "missing system.img" error, check out our article with instructions for doing a "dirty" flash (piece by piece) here.
Google has also announced that the "M" preview will be updated more regularly than L's, and specifically that updates will be issued over the air - no need to flash updates yourself. That will be very nice indeed.
The Play Store has a crap-ton of content, much of which you might not want your kids to access. Google is aware of this, and at I/O 2015 the company has announced a new set of tools specifically designed to help parents find age-appropriate content, plus a few extras to help kids engage with the content itself. It's all being introduced to the Play Store under the "Family Star" label and logo.
Family Star extends across apps, games, video, and book content, but it's primarily intended for games. Searches specifically for kid-friendly content filter out everything else, and content under the Family Star logo is separated by age range.
Besides new family-friendly and kid-friendly efforts on search and discovery in the Play Store, Google announced during its keynote today that Play Store search will be getting smarter overall.
Specifically, Google wants to more effectively surface apps when users search for vague or topical queries. The example given in the screenshot above shows the user searching for "shopping" apps. The Play Store then returns, of course, shopping apps. But those apps are then categorized intelligently into different sub-genres like Fashion and Coupons.
This may seem like a small tweak to most users, but - if Google is right - it will help introduce users to the right app when the user is not sure exactly what they're looking for, which is a good step in helping along discoverability in the Play Store as a whole.
When it comes to getting users to your app, your Play Store listing counts for a lot. What users see (and read) when they reach your app's listing can make or break their decision to download or buy, so carefully crafting a good listing is important.
To that end, Google has announced that it will open up what amounts to A/B testing for Play Store listings, meaning developers can play with their listings by testing different screenshots, graphics, etc. to see what performs better and end up with the best possible listing.
To facilitate this, Google will add "Listing Experiments" to the Play Store developer console.
While we've been following this rumor for months now, Google made Android Pay official during today's keynote. We first heard the name back in February, and knew something was coming ever since they acquired the intellectual property of mobile payment competitor Isis, an agreement that would also make Wallet a pre-installed app on AT&T, T-Mobile, and Verizon phones. Though it was announced as part of Android M, it will work on KitKat and newer versions.
Functions new to Android Pay include the ability to tap to pay within apps. For apps that use the Pay API, you will only have to click "Buy with Android Pay" and leave the arduous typing of numbers and addresses to the automated system.
This one's been waiting in the wings for quite a while. NVIDIA teased The Talos Principle, a puzzle game played out primarily in full first-person 3D, way back at the reveal of the SHIELD Tablet in July of 2014. After nearly a year of waiting (and the game's full release on the PC), it's now available exclusively for newer high-end Tegra-powered devices. According to the game's Play Store description, it's intended for the SHIELD Tablet, the Nexus 9 (equipped with a Tegra K1), and the upcoming SHIELD Android TV set-top box only. It uses either touchscreen controls or external controllers.
The Talos Principle is an introspective and somewhat philosophical puzzler created by Croteam, of all people - that's the developer of the over-the-top Serious Sam shooters.