11
May
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Beginning and experienced developers will appreciate the latest altruistic move by the core Android team member Roman Nurik who, now that the Google I/O conference is over, revealed the full sources for the I/O 2011 Android app for everyone to see.

If you haven't used the app yet, I am here to tell you that it's an Android masterpiece, in both UI/UX (user interface/usability) and coding paradigms. The app utilizes the new Fragments API heavily, so the source should provide plenty of implementation guidelines for those just picking it up. Thanks to the said Fragments, it runs great on both Honeycomb tablets and phones, making its code the perfect example of a relatively complex Android app done very-very right.

11
May
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Ahh, Google I/O, how we'll miss you for the next 365 days or so. The last 2 days have been filled with anticipation, knowledge, surprises, excitement, and fun - the perfect recipe for happy developers. As a developer myself, I've picked up heaps of new information, especially from the SDK Tools and ADT session by Tor Norbye and Xavier Ducrohet, and viewing the keynotes was simply a blast.

As you may have seen yesterday, day 1 keynote and sessions were already posted last night, and now the same fate reached the sessions and keynote from day 2. As before, you can view the whole list by visiting the YouTube page of GoogleDevelopers or simply watch the embeds on this page.

11
May
nfc-sharing

A lot of interesting products and services have been demoed at Google I/O 2011, including a number of interesting features for Ice Cream Sandwich, Android's forthcoming iteration. One of the less flashier features demoed is the 0-click peer-to-peer NFC sharing. This allows compatible Android devices to share content (contacts, links, YouTube videos) between the devices by simply placing them in close proximity to each other. No app needs to be run and no buttons need to be clicked - hence the "0-click" moniker.

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Sharing data between devices in this manner is not a completely novel concept as the cross-platform app Bump already provides similar features.

11
May
android-market-logo

One problem that Android app developers (specifically game developers) have had to face is the size limit for apps in the Android Market, because up until now it's been a measly 50MB. For most apps that is more than enough, but for others - like graphically intense games, for example - it's not even close, so developers had to jump through hoops and implement downloading of additional resources manually. Remember Spectral Souls with its 1GB of data?

Good news, though - today at I/O, Google announced that as of June 2011, the Market will support apps of up to 4GB (well, 4GB + 50MB) in size, which should be large enough to house just about any game we could possibly want on our devices.

11
May
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One of the Android Market's biggest downsides has always been the inability to buy/sell apps in certain areas of the world. It looks like Google has been hard at work tackling this issue, though, as the reach of Android app purchases is extending to 99 more countries, for a total of 131.

This is probably some of the biggest Market-related news to come out of I/O this year, especially for citizens of the affected countries. Gone will be the days of users wishing they could get that paid-only app or developers having to set up a dedicated PayPal account and website just to make some revenue off of their hard work.

11
May
market

If you haven't been to the web version of the Android Market today, I suggest you go take a look. Google has thrown in a few new features, like trending apps and top grossing apps from the past 30 days. Not only that, but the navigation is much more intuitive, as the top paid and top free apps have been revamped, along with the addition of top games in the sidebar. The new market also includes suggestions based on what others have installed and viewed, like we first saw yesterday.

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Other new additions include an Editors' Choice column, which highlights some of the best apps and games in the market, with personalized recommendations coming sometime later this year.

11
May
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  • The International market is taking over - U.S. 70% majority in 2010, but now international is 60% in 2011

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  • The new Market dashboard for developers will now let them view and exclude any of the 300+ Android devices, per app
  • Starting in June, a new format called Multi-APK will be launched to bundle multiple APKs into one package

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  • Starting June 2011, individual app size is increasing from 50MB to up to 4GB. Hello, giant games
  • Android app sales reports are now backfilled to last year, rather than just last month
  • Starting today, the Android Market will have new lists - Trending, Top New Paid, Top New Free, and Top Grossing (<30 days)
  • These are now is now live at https://market.android.com/
  • The lists will be regionalized per country

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  • 2 new lists - Users Also Viewed...
11
May
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If you just can't get enough first-person-shooter action in your life, then you'll be glad to know that Gameloft released a port of its popular iOS title Modern Combat 2: Black Pegasus in the Android Market this morning. Up until now, this game was available exclusively through Gameloft's website, so hopefully this means that we'll start to see more GL titles hit the Android Market moving forward.

This game itself looks like it really lives up to all of the FPS goodness that we've all come to expect from modern games - fast gameplay, multiplayer, and all of the headshots that you can handle.

11
May
Motorola_XOOM

Yesterday at Google I/O, The Goog announced the next version of Honeycomb (Android 3.1), and said that the first tablet to see the update would be the Verizon version of the Motorola XOOM. Motorola followed up that announcement with an official statement today, including when the other XOOM variants could expect to see to get some updated Honeycomb action.

XOOM owners will be able to enjoy some nice improvements with this update, including support for the new Movies feature in the Android Market, resizable widgets, full support for the newest version of Adobe Flash player (10.2), which brings drastic improvements to performance and stability; and support for USB peripherals like game controllers, keyboards, and mice.

11
May
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So you have your shiny new tablet in front of you, fire up the market, download the Facebook app, and then it hits you: this app sucks. It was meant for phones, not tablets. Wouldn't it be great if there were a Facebook app that was optimized for tablets? Yeah, that would be pretty rad... Oh, wait, there is! It's called FriendCaster Tab, and according to the developer, it's the first Facebook app optimized for tablets.

It covers all of the basics that you need out of a Facebook app, including status updates, access to the news feed, and the ability to like and comment friends' status updates.