If you were a fan of SimAnt way back when, Anthill by Thumbstar Games may be up your alley. While it doesn't appear to carry the slow, deliberate pace of Will Wright's masterpiece, it does revolve around the same basic premise: amass an empire of everyone's favorite six-legged pest, and destroy the competing ant colony.
Anthill does appear to focus a bit more on the whole "destruction" aspect, though, and much less on the simulation part. Read More
If you're a musician, aspiring beatmaster, or just really love dinking around with a digital keyboard, I have great news: FL Studio Mobile is finally here for Android. Device compatibility seems decent, but I don't have too many tablets around to check with - I do know it's compatible with the Nexus 7, and a fair number of recent Android phones (oddly, not the HTC One).
For the rest of you, yes, you read the title correctly - FL Studio Mobile costs $20. Read More
We've got a good one for you today. A teardown of MyGlass, yes that's right, the Google Glass companion app, has given us what looks like the entire Google Games Service feature list. You just can't make this stuff up.
The games service probably has nothing to do with Google Glass; Glass can't run complex apps. The Glass team accidentally shipped the full suite of Google Play Services with their new app, which is not normal. Read More
Sprint announced a major expansion of its still-nascent LTE network today, with three large markets headlining the Now Network's growing 4G footprint: Los Angeles, Charlotte, and Memphis. 18 other, smaller markets were also announced. Here's the full list.
- Albemarle, N.C.
- Bloomington, Ind.
- Charlotte, N.C.
- Contra Costa County, Calif.
- Denison, Texas
- Greeneville, Tenn.
- Joplin, Mo.
- Kerrville, Texas
- Lafayette, Ind.
- Lincolnton, N.C.
- Los Angeles
- Mankato/North Mankato, Minn.
- Memphis, Tenn.
- Norfolk/Virginia Beach/Newport News, Va.
There really is no other app out on Android as robust as Chainfire's DSLR Controller when it comes to... controlling your DSLR camera. The $8 app - which already had over 10,000 downloads and a boatload of control features - just got a whole lot better this morning with a major update that should have the app's fans absolutely ecstatic. The mile-long changelog includes tons of fixes and improvements, but the new feature list is impressive on its own. Read More
ZeptoLab has released the latest episode in its highly popular Cut The Rope franchise this morning, with Cut The Rope: Time Travel. No, metaphysics are not involved, sadly. The new game doesn't bring too much in the way of overhauled mechanics (though ZeptoLab promises a few new elements), but is more of a content pack. The one major change to gameplay is that levels now feature two creatures to feed, which in turn increases the complexity of the game. Read More
When it comes to aftermarket keyboards, we're big fans of SwiftKey. The prediction engine is second to none, Flow's gesture typing is full-on awesome, and you can customize it to look however you want. Honestly, what more could you want from a keyboard? It's things like this that have made SK a hit with users around the world.
Given that sort of global success, the folks at Swiftkey compiled a blog post with some fun facts about how users in different regions use the keyboard. Read More
Back in October Subsonic was updated with a Holo interface, which was a vast improvement over the old UI. However, that update also included ads. There was a $4.44 in-app purchase to remove them, but now that's a thing of the past. The new version of Subsonic for Android is completely ad-free by default.
The upsell in the app didn't really make much sense in the first place. Read More
Back in January, we learned that if you want to be a developer and avoid leaving money on the table, you need to be on both Android and iOS. One or the other isn't going to cut it. However, according to AppAnnie, if you have to choose just one platform, Android is still struggling to prove it's the one you should go with.
According to the report, Play Store downloads are nearing App Store levels, reaching close to 90% as much as the iOS store. Read More
Earlier today, Google started pushing some new open source code to AOSP (Android Open Source Project) marked with 2 new tags: android-4.2.2_r1.1 and android-4.2.2_r1.2. The build number corresponding to the 4.2.2_r1.2 release is JDQ39E.
The dates you see here are commit dates, not dates the commits were made public (which is today, April 17th 2013)
After weeding out the changes from the commit logs, it looks like all of them are, as expected, very minor. Read More