A few days ago, my colleague David Ruddock shared his feelings on Android tablets, why they "suck," and a few suggestions on how they can be improved. At the start of that editorial, he asked the question "how often do you instinctively reach for [your Android tablet], as opposed to your phone or laptop?" Today, I'm going to answer that question from my own personal standpoint, and I'm going to explain why I think Android tablets are actually underrated.
Update: I've refined a few of my points in this article to focus less on the whole "how much it costs to make a video game" angle, because I'm not exactly an expert on project funding. I think the point I'm trying to illustrate about Kickstarter as a whole is now clearer, and articulated in a more generally-applicable manner.
Note: This piece is of tangential relation to Android (and it grew more tangential as I wrote it), but the game in question is a joint Kickstarter venture promising an Android game, M.U.L.E.
I want to ask everyone a question - well, everyone who owns an Android tablet, that is - how often do you instinctively reach for it, as opposed to your phone or laptop? I don't care what the reason is, I'm just genuinely curious how much of a "tweener" role your Android tablet has taken in your life. And after you read this editorial, share that story with me in the comments, because I'd really like to have a discussion with people on this.
There's little denying that Apple rules the smartphone world. The company sells just one phone model, yet that sole model constitutes 8.8% - or roughly 1 in 11 - of all worldwide smartphone sales and 73% of profits. iOS is the second most popular smartphone OS in the US after Android with 31.4% of the market (Android has 50.8%). Windows Phone 7, on the other hand, has just 4% of the US smartphone market, yet it's Microsoft that we have to worry about.
With the introduction of Draw Something's "fresh new look!" update a couple of days ago came many design changes, not all of them entirely great. Just for fun, I decided to take a shot at making Draw Something's design slightly "fresher," or at least slightly more sensible. Just like my last design critique, I'll start by taking a look at what issues the current design has, and then make a few suggestions (with some quick mockups) as to what I think could be improved.
The name Kai seemingly popped out of nowhere during NVIDIA's meeting of stockholders last month. Since then, we've heard it many times - but I still don't think it's getting the attention it deserves. Its importance, and what it means for the future of Android tablets, is being greatly understated across the board. I believe that Kai is going to be revolutionary for Android tablets - here's why.
The Budget Powerhouse Is Upon Us
We don't often use the words budget and powerhouse together in the same sentence.
Here in the United States, we've all been witness to an historic "second" this week (as opposed to a first) in the unified launch of the Galaxy S III, untainted by carrier modification, on all four of the major US wireless providers (Verizon, AT&T, Sprint, and T-Mobile).
Now, you'll probably say "but David, the Galaxy S III is the first smartphone to launch as the same model on all four major carriers!" and you'd be right.
Google announced today that it will be holding a special event on Wednesday, June 6th, regarding the future of Google Maps. Anyone who knows Google knows that these products are huge for the company, ranking right up there with Gmail and Android. More importantly, however, Google Maps is very important to Google's largest competitor: Apple. Which is why, when Google announces an event for one of its last major strongholds on iOS mere days before Apple's WWDC, we take notice.
The last few years have been really exciting. Heck, the whole last decade. The explosive proliferation of broadband brought about a whole new world of possibilities for mankind, and the mobile revolution, even moreso. From about 2007 to the present, we watched as Apple and Google, as well as a host of phone manufacturers, turned the world upside down by putting powerful, location-aware, internet-connected, touchscreen mini-computers in the hands of everyday consumers for a price that is relatively affordable.