When Google unveiled the Nexus Q at I/O on Wednesday, there were cheers. But not until the designers and creators of the hardware came on stage to explain what it was for a good 5 minutes. Hell, they even put together a fantastic video showing the process of manufacturing the Q (in the good 'ol US of A!). Seriously, if you haven't watched it - watch it. The production values are outstanding.
Why? Google's absolute silence on Google TV (GTV) during I/O keynotes represented, as I saw it, the last straw for the platform (at least in its current state). Of course, Google TV hasn't really seen much action since last fall, but after former Google CEO Eric Schmidt promised big, magical things for this summer, it seemed Mountain View might still have some GTV tricks up its sleeves.
HTC's marketing of Beats Audio on its One Series handsets has rapidly become a joke among critics and internet commentators alike. And that's probably putting it nicely. The fact that the entirety of the Beats "enhancements" found on aforementioned phones has been zipped up and packaged to flash on any Android 2.3+ handset has, at least in the collective minds of the internet, exposed the Beats partnership for what it is: equalization software and a fancy logo.
A few days ago, my colleague David Ruddock shared his feelings on Android tablets, why they "suck," and a few suggestions on how they can be improved. At the start of that editorial, he asked the question "how often do you instinctively reach for [your Android tablet], as opposed to your phone or laptop?" Today, I'm going to answer that question from my own personal standpoint, and I'm going to explain why I think Android tablets are actually underrated.
Update: I've refined a few of my points in this article to focus less on the whole "how much it costs to make a video game" angle, because I'm not exactly an expert on project funding. I think the point I'm trying to illustrate about Kickstarter as a whole is now clearer, and articulated in a more generally-applicable manner.
Note: This piece is of tangential relation to Android (and it grew more tangential as I wrote it), but the game in question is a joint Kickstarter venture promising an Android game, M.U.L.E.
I want to ask everyone a question - well, everyone who owns an Android tablet, that is - how often do you instinctively reach for it, as opposed to your phone or laptop? I don't care what the reason is, I'm just genuinely curious how much of a "tweener" role your Android tablet has taken in your life. And after you read this editorial, share that story with me in the comments, because I'd really like to have a discussion with people on this.
There's little denying that Apple rules the smartphone world. The company sells just one phone model, yet that sole model constitutes 8.8% - or roughly 1 in 11 - of all worldwide smartphone sales and 73% of profits. iOS is the second most popular smartphone OS in the US after Android with 31.4% of the market (Android has 50.8%). Windows Phone 7, on the other hand, has just 4% of the US smartphone market, yet it's Microsoft that we have to worry about.
With the introduction of Draw Something's "fresh new look!" update a couple of days ago came many design changes, not all of them entirely great. Just for fun, I decided to take a shot at making Draw Something's design slightly "fresher," or at least slightly more sensible. Just like my last design critique, I'll start by taking a look at what issues the current design has, and then make a few suggestions (with some quick mockups) as to what I think could be improved.