Peer-to-peer fund transfers using an online service are nothing new – Paypal's been successfully doing it for years, and that's how AP writers have been getting paid since the site was launched. Needless to say, when Google announced payments through Gmail (which uses Wallet), it seemed like a no-brainer – we all have Google accounts, so this would be an ideal way to get paid.
Wrong. Getting paid through Wallet has been the absolute worst experience I've ever had with a money transfer, and I'm not alone here – this has been an incredibly frustrating experience for at least half of our team. Read More
NVIDIA SHIELD, the company's first in-house built device, is officially available for pre-order for $350. And no sooner than the announcement was made, the "this is too expensive!" comments started showing up. I want to explain why I think that line of thinking is not only unfair, but also illogical.
The issue with SHIELD, in my opinion, isn't actually with SHIELD itself but rather the way people are perceiving it. Read More
CTIA is, supposedly, the largest tech convention focused on mobile in the United States. In fact, it has generally been one of Verizon and Sprint's favored handset launch venues in recent years. The EVO 4G was announced at CTIA. So was the EVO 3D. The Galaxy Tab 8.9. The DROID Incredible 4G. Even last year's relatively low-key show brought a few noteworthy nuggets.
This year, though, is a wasteland. Read More
Hey Sony. It's been a while since I last ranted about how you're kinda-sorta screwing up that whole smartphone business of yours. In fact, it's been almost a year to the day. I had really hoped that by this year everyone's favorite Japanese electronics mega-corporation would have figured out the smartphone market to a reasonable extent in the US, but surprise: they haven't!
I really don't mean to single out Sony, but sometimes, it's very difficult to watch a company that is very clearly capable of making good products make such terrible decisions. Read More
It's 4 a.m., I just read the 6th mention of the same misleading story in the last 24 hours, and it's time for a rant.
Yesterday, several "independent" reports all claiming to arrive at the same conclusion at the same time (does anyone properly credit their sources anymore?) appeared on the web suggesting HTC had just (*gasp*) leaked two new Android 4.3 features: Bluetooth Low-Energy and OpenGL ES 3.0. And it's done so via a public meetup organized by the San Francisco Android User Group. Read More
In September of 2011, Google introduced a product called Wallet. Android lovers were understandably thrilled by the idea of paying for things with their Android phones. A month later, Google introduced a product called the Galaxy Nexus, and it had Google Wallet, and Android lovers were, once again, thrilled. A few days after that, Verizon announced its own version of the Galaxy Nexus. There was yet more thrillilation. Read More
Let's take a trip down memory lane, shall we? The year was 2012, the Galaxy S III and the HTC One X were still new, and some jerk on the internet suggested that maybe it's cool if people started appreciating their amazing phones instead of complaining about how their device wasn't revolutionary.
In the time since then, certain segments of the tech community have opted to go in the other direction. Read More
A lot of people are excited for Google Glass right now. The first Explorer units began rolling into the happy embrace of those selected for the exclusive pilot program just last week, and we've already seen a ton of feedback. Combined with decent pre-release coverage, it's clear that Glass has the potential to shake things up once more people have it in their hands. Of course press coverage and user excitement only form part of the story. Read More
I've been handling a fair bit of the gaming coverage here on Android Police for the last nine months, to say nothing of our regular game roundups. And while I'm still ecstatic that there's such a plethora of variety on the platform, there's definitely a few game elements that are far, far beyond their sell-by date. I'd hate to discourage developers from making games, but consider this: if your mobile game features any of the following bullet points, and (perhaps more importantly) a lack of innovation, you're doing something wrong. Read More
A few days ago, I posted about a student project at a Russian University that aims to run two or more instances of Android at the same time on a single device. It's a technology called virtualization, and we already use it on web servers and developer machines everywhere.
At first glance, the idea sounds interesting, but seems to lack practical uses for the majority of people. Sure, some developers will save a few hours on testing, and industrious users might want to run the latest CyanogenMod nightly ROM alongside their daily driver, but this kind of stuff doesn't really appeal to your neighbors or parents. Read More