In October of 2012, the Library of Congress elected not to renew DMCA exemptions that explicitly allow end users to unlock their cell phones at will, thus ending a six year tradition. This has made a lot of people very angry and has been widely regarded as a bad move. The quest to do something about it began almost immediately. And by "almost immediately" I mean "nearly three months later and at almost the very last minute."
Still, regardless of when the outrage gained steam, the fact is it did. Read More
Since my introduction to Android (a la Nexus One), I've owned three HTC devices. I've reviewed probably a half-dozen others. I liked some of them, and I disliked others. But generally, I consider myself an HTC fan, especially since the One X.
The new One phone sounds brilliant. Ron's early impressions are promising. The initial response at large seems to be that HTC is finally being bold in a way that's causing people to take notice, by taking risks. Read More
Look, Gamevil, we need to talk. You folks have been doing some fine work in the mobile gaming world, you really have. Zenonia, Baseball Superstars, Colosseum, well-made titles all. And I'm sure plenty of cash-strapped gamers appreciate that the vast majority of your games can be played for free. But in the last few months, you've become the poster child of everything that's wrong with mobile gaming.
Case in point: your brand new entry in the much-loved Cartoon Wars series. Read More
The scene: a board room. Ominous and shrouded in mystery, all that can be seen is a long, black glass desk and on either side, twelve featureless chairs. In each sits a grumpy old person. The rest of the chamber is a dark, empty void. Out of the abyss a lone man appears, approaching the head of the table. He's adorned in blue jeans, a white dress shirt and a dark blazer. Read More
The following is a guest post and an open letter to Google from Simply Applied, the makers of apps Sign and CritiCall. It was written by Chris H and Peter V, the developers on the Simply Applied team.
To put it plainly, Google’s Developer Support is awful. It’s entirely faceless, avoiding human contact like a recluse living under Uluru in the Australian Outback – its almost enough to long for the days of, “Press 1 for Billing” phone menus. Read More
Though you may not have heard of them, Zeboyd Games is something of a darling in the world of indie gaming. After scoring hits with the quirky neo-retro RPGs Cthulhu Saves The World and Breath Of Death VII, the two-man studio made it big by landing a contract with webcomic giant Penny Arcade. The third game in the series, On The Rain-Slick Precipice of Darkness III, abandoned the 3D style of the previous entries for a sprite-based, pixelated throwback to 16-bit gaming goodness. Read More
Like a lot of you, I watched NVIDIA's press conference with my jaw firmly on the floor when Project Shield was unveiled. It's a true Android gaming portable, built from the ground up to make a great gaming experience - not a phone or a tablet that also plays games, with varying degrees of efficiency, like Sony's now outdated Xperia Play or Archos' Gamepad. And it's made by NVIDIA, the company with the most to gain by expanding the platform's gaming horizons. Read More
When I went to CES in 2012, I had a pretty good time. I’m having a pretty good time this year, too, but that’s in no way thanks to the gadgets that have been unveiled thus far (well, with one exception).
2012 had stuff. Cool stuff. Samsung did a Smart Window thing. Moto announced the DROID RAZR MAXX. The DROID 4 was unveiled. Sony announced the Xperia S and Ion. Read More
Like most in the Android world, I've been steadily increasing my comfort zone on how big a screen I want. Back in the day, I was obsessed with getting my phone as small as possible, like Zoolander. Then I got my first smartphone in the Windows Mobile 6 days, and ever since then every device I get has a bigger screen than the last, and I end up being happy about it. Read More