Since my introduction to Android (a la Nexus One), I've owned three HTC devices. I've reviewed probably a half-dozen others. I liked some of them, and I disliked others. But generally, I consider myself an HTC fan, especially since the One X.
The new One phone sounds brilliant. Ron's early impressions are promising. The initial response at large seems to be that HTC is finally being bold in a way that's causing people to take notice, by taking risks.
And have no doubt - HTC's biggest bets with the One phone are seriously risky. Particularly, convincing consumers that they want a 4 megapixel camera, and to ditch their traditional icon-laden homescreens for a Flipboard-meets-Windows-Live-Tiles information feed. Read More
Look, Gamevil, we need to talk. You folks have been doing some fine work in the mobile gaming world, you really have. Zenonia, Baseball Superstars, Colosseum, well-made titles all. And I'm sure plenty of cash-strapped gamers appreciate that the vast majority of your games can be played for free. But in the last few months, you've become the poster child of everything that's wrong with mobile gaming.
Case in point: your brand new entry in the much-loved Cartoon Wars series. Cartoon Wars: Blade takes a more old-school approach to the action genre, with simple Battletoads-style 2D fighting. There's a pretty interesting inventory and weapon system, too, with two active melee weapons and a ranged weapon functioning as a special attack. Read More
The scene: a board room. Ominous and shrouded in mystery, all that can be seen is a long, black glass desk and on either side, twelve featureless chairs. In each sits a grumpy old person. The rest of the chamber is a dark, empty void. Out of the abyss a lone man appears, approaching the head of the table. He's adorned in blue jeans, a white dress shirt and a dark blazer. The brightest light in the room is the reflection on his head.
"Ladies and gentlemen," he says. "As you are no doubt aware, our earnings for last quarter were less than optimal. Read More
The following is a guest post and an open letter to Google from Simply Applied, the makers of apps Sign and CritiCall. It was written by Chris H and Peter V, the developers on the Simply Applied team.
To put it plainly, Google’s Developer Support is awful. It’s entirely faceless, avoiding human contact like a recluse living under Uluru in the Australian Outback – its almost enough to long for the days of, “Press 1 for Billing” phone menus. “Developer Support” relies almost entirely on you helping yourself and if something goes wrong in the process you’re forced into a near insanity-inducing endless cycle of self-help. Read More
Though you may not have heard of them, Zeboyd Games is something of a darling in the world of indie gaming. After scoring hits with the quirky neo-retro RPGs Cthulhu Saves The World and Breath Of Death VII, the two-man studio made it big by landing a contract with webcomic giant Penny Arcade. The third game in the series, On The Rain-Slick Precipice of Darkness III, abandoned the 3D style of the previous entries for a sprite-based, pixelated throwback to 16-bit gaming goodness. Zeboyd's entries in the PC and downloadable market have garnered near-universal applause.
When the games started racking up sales on Steam and XBLA, demand for Android and iOS versions skyrocketed. Read More
Like a lot of you, I watched NVIDIA's press conference with my jaw firmly on the floor when Project Shield was unveiled. It's a true Android gaming portable, built from the ground up to make a great gaming experience - not a phone or a tablet that also plays games, with varying degrees of efficiency, like Sony's now outdated Xperia Play or Archos' Gamepad. And it's made by NVIDIA, the company with the most to gain by expanding the platform's gaming horizons. The potential embodied by Shield is amazing... but there are also some reasons to to curb your enthusiasm. Read More
When I went to CES in 2012, I had a pretty good time. I’m having a pretty good time this year, too, but that’s in no way thanks to the gadgets that have been unveiled thus far (well, with one exception).
2012 had stuff. Cool stuff. Samsung did a Smart Window thing. Moto announced the DROID RAZR MAXX. The DROID 4 was unveiled. Sony announced the Xperia S and Ion. We saw Intel Medfield Android tablets and Medfield smartphones. AR.Drone 2.0 made its first appearance. AT&T announced six phones. Toshiba made a bunch of tablets. Read More
Like most in the Android world, I've been steadily increasing my comfort zone on how big a screen I want. Back in the day, I was obsessed with getting my phone as small as possible, like Zoolander. Then I got my first smartphone in the Windows Mobile 6 days, and ever since then every device I get has a bigger screen than the last, and I end up being happy about it.
There are a couple of sizes that are natural points for a mobile device's size. The two big ones that jump to mind are:
- The biggest size that you can easily reach the whole screen with one hand, and
- The biggest size that you can comfortably fit in your pocket.
Hey guys, have you heard that 2012 is almost over? Yep! The new millennium is about to be a teenager. It's exciting. (No, the year 2000 is not included, you mathematically remedial cur.) The past twelve months have been fantastic and we'll be hearing more about that later, but one of the things we felt the need to talk a bit more in-depth about is the Play Store. You know the one.
The last year has been hugely transformative for the Play Store. Most notably, it's now called the Play Store! Play Store Play Store Play Store. Let it sink in real deep, because you're gonna be stuck with it for a while, much to David's dismay. Read More