We've mentioned a couple of times on this site that when it comes to the battle of HTC versus Samsung, advertising is of paramount importance. Why? Because people who don't read blogs with names like 'Gizmondo,' 'Android Cops,' or 'The Precipice' have no idea what makes the Galaxy S IV better than the HTC One or vice versa. In fact, more often than not, the average Joe looking to buy a new item in a field he has no expertise in has just one question: what's a good brand?
I'm going to be up front: I want Glass. I'm thoroughly intrigued with the idea, I love the possibility of having an always-available camera that sees whatever I see, and completely hands-free Google sounds like a perfectly natural progression of the things like Google Now and voice actions. In the world where personal digital assistants seem commonplace, why should we not expect those things to be always accessible and visible?
Well, apparently there are a lot of reasons.
Yesterday, Google did what Google does best: announce a first version of something that is completely ridiculous, very few people care about, most folks mocked, and that will ultimately end up forgotten in the annals of internet history. No offense, Goog. Some later products are spectacular, but let's be real. Very rarely does Google get it right on the first try.
However, the Chromebook Pixel is still a huge deal and the savvy analyst should take notice, because things just changed in a big way.
In October of 2012, the Library of Congress elected not to renew DMCA exemptions that explicitly allow end users to unlock their cell phones at will, thus ending a six year tradition. This has made a lot of people very angry and has been widely regarded as a bad move. The quest to do something about it began almost immediately. And by "almost immediately" I mean "nearly three months later and at almost the very last minute."
Still, regardless of when the outrage gained steam, the fact is it did.
Since my introduction to Android (a la Nexus One), I've owned three HTC devices. I've reviewed probably a half-dozen others. I liked some of them, and I disliked others. But generally, I consider myself an HTC fan, especially since the One X.
The new One phone sounds brilliant. Ron's early impressions are promising. The initial response at large seems to be that HTC is finally being bold in a way that's causing people to take notice, by taking risks.
Look, Gamevil, we need to talk. You folks have been doing some fine work in the mobile gaming world, you really have. Zenonia, Baseball Superstars, Colosseum, well-made titles all. And I'm sure plenty of cash-strapped gamers appreciate that the vast majority of your games can be played for free. But in the last few months, you've become the poster child of everything that's wrong with mobile gaming.
Case in point: your brand new entry in the much-loved Cartoon Wars series.
The scene: a board room. Ominous and shrouded in mystery, all that can be seen is a long, black glass desk and on either side, twelve featureless chairs. In each sits a grumpy old person. The rest of the chamber is a dark, empty void. Out of the abyss a lone man appears, approaching the head of the table. He's adorned in blue jeans, a white dress shirt and a dark blazer.
The following is a guest post and an open letter to Google from Simply Applied, the makers of apps Sign and CritiCall. It was written by Chris H and Peter V, the developers on the Simply Applied team.
To put it plainly, Google’s Developer Support is awful. It’s entirely faceless, avoiding human contact like a recluse living under Uluru in the Australian Outback – its almost enough to long for the days of, “Press 1 for Billing” phone menus.
Though you may not have heard of them, Zeboyd Games is something of a darling in the world of indie gaming. After scoring hits with the quirky neo-retro RPGs Cthulhu Saves The World and Breath Of Death VII, the two-man studio made it big by landing a contract with webcomic giant Penny Arcade. The third game in the series, On The Rain-Slick Precipice of Darkness III, abandoned the 3D style of the previous entries for a sprite-based, pixelated throwback to 16-bit gaming goodness.
Like a lot of you, I watched NVIDIA's press conference with my jaw firmly on the floor when Project Shield was unveiled. It's a true Android gaming portable, built from the ground up to make a great gaming experience - not a phone or a tablet that also plays games, with varying degrees of efficiency, like Sony's now outdated Xperia Play or Archos' Gamepad. And it's made by NVIDIA, the company with the most to gain by expanding the platform's gaming horizons.