A lot of people are excited for Google Glass right now. The first Explorer units began rolling into the happy embrace of those selected for the exclusive pilot program just last week, and we've already seen a ton of feedback. Combined with decent pre-release coverage, it's clear that Glass has the potential to shake things up once more people have it in their hands. Of course press coverage and user excitement only form part of the story.
I've been handling a fair bit of the gaming coverage here on Android Police for the last nine months, to say nothing of our regular game roundups. And while I'm still ecstatic that there's such a plethora of variety on the platform, there's definitely a few game elements that are far, far beyond their sell-by date. I'd hate to discourage developers from making games, but consider this: if your mobile game features any of the following bullet points, and (perhaps more importantly) a lack of innovation, you're doing something wrong.
A few days ago, I posted about a student project at a Russian University that aims to run two or more instances of Android at the same time on a single device. It's a technology called virtualization, and we already use it on web servers and developer machines everywhere.
At first glance, the idea sounds interesting, but seems to lack practical uses for the majority of people. Sure, some developers will save a few hours on testing, and industrious users might want to run the latest CyanogenMod nightly ROM alongside their daily driver, but this kind of stuff doesn't really appeal to your neighbors or parents.
In Android Police’s private chat room – deep in the bowels of a place known only to a select few… Android Police writers – conversations are often had over what makes a phone good, and what makes a phone bad.
And, of course, views on this issue vary. Some have a strong preference for stock Android, and anything attempting to subvert or otherwise ‘break’ Android the way Google intended it (unless Google’s intentions sucked) is a waste of time.
Today, Facebook announced the Facebook Home suite that we've been hearing so much about. Well, to be more accurate, we've been hearing that Facebook is going to build its own phone and fork Android and create its own special social OS and that it would be the end of Google and that civilization will crash around us and we'll all wear monkey pelts and "Like" statuses by hurling spears through our enemies.
Yesterday, we finally decided to get to the bottom of Google Keep's new font, Roboto Slab. Shortly before that, however, we had an internal discussion about Keep's strange UI/UX. The app is beautiful – there's no denying that – but weird when considered alongside Google's other in-house apps. What's more, I'm of the opinion that the app isn't just a one-off in terms of design – I think that Keep, along with a few other hints, could give us some insight into what we'll see in the next version of Android (which we might see in May at Google I/O).
Yesterday, T-Mobile officially announced its new "UNcarrier" plans to much fanfare and profanity. The idea is simple: you pay one price for your service, and a separate price for your device. You can either choose to pay the full cost of your phone up front, or pay a deposit at first and then a monthly fee after that.
"But wait," the entire tech world cried, "That monthly fee is still a contract, right?
Did you hear about Google's sweet new app called Keep? After five years of Android existing without a basic note-taking app like iOS had for forever, Google finally got around to creating its own. Oh, and it even added a to-do list and picture uploading and voice memos and-wait, what's that? You don't want to use it because Google Reader closed? I'm not sure I follow.
I'm an open-minded kind of guy, though.
A little over two weeks ago, the Wall Street Journal published a juicy story about a technology love triangle gone sour, between Samsung, Google, and Motorola. That story, as most things published at the Journal about Android or Apple do, immediately caught fire. Is Samsung plotting to break away from a Google-approved Android? Is Google actually scared of Samsung's ginormous market share? It's the sort of backstabby drama that everyone in the tech news industry would love to see unfold.
We've mentioned a couple of times on this site that when it comes to the battle of HTC versus Samsung, advertising is of paramount importance. Why? Because people who don't read blogs with names like 'Gizmondo,' 'Android Cops,' or 'The Precipice' have no idea what makes the Galaxy S IV better than the HTC One or vice versa. In fact, more often than not, the average Joe looking to buy a new item in a field he has no expertise in has just one question: what's a good brand?