Here at Android Police, we've made our position on the prevalence of free-to-play mobile games perfectly known, to wit: most of them suck. It often seems like instead of embracing the audience-widening possibilities that the phrase "free game" implies, developers and publishers use it as an excuse to design games around compelling in-app purchases for more and more fleeting rewards. The phenomenon is well-documented, so I won't bore you with the inherently manipulative methods of most F2P games - you can read here and here if you really need a refresher.
Google's Inbox implements a really smart management paradigm - specifically, users can swipe in one direction to "snooze" a message (designating a time at which the message will reappear in the inbox), or swipe the other way to mark the message "done," essentially archiving it. Steve Albright, in a post to Google+, recently opined that this paradigm might find a good home among all of Android's notifications, rather than being confined to Inbox messages.
I think everyone knows by now that Motorola had to make a few sacrifices with the Moto 360, one of which I personally still notice every time I wear it - the flat tire look. The small blacked out area on the bottom of the watch contains the ambient sensor and a few other components that didn't fit elsewhere in this design, at least in the amount of time the company had to deliver the first iteration to consumers.
You've probably been hearing a lot about a disease known as ALS in the last few days, and how CEOs of various tech companies are dumping buckets of chilly H2O on themselves in some misguided attempt to cure said ailment.
ALS, by the way, is a condition you're almost definitely already aware of, especially if you're American - it's more commonly known as Lou Gehrig's Disease. ALS is a rebrand by the medical community (and by rebrand, I mean an actual, scientific name), and stands for amyotrophic lateral sclerosis.
Google I/O was pretty amazing this year, right? We got the deets on Material design, a preview version of Android L, the formal release of Android Wear, the first manifestations of Android TV and Android Auto, and plenty of other bits and pieces. However, all of that content and all of those developer sessions can take forever to absorb, and professional developers just don't have time for that. Now that all of the videos have been posted, I've combed through every last one to narrow the list down to just the sessions that absolutely can't be missed.
While some of us doubtless ignored the iOS 8 hubbub this morning, it's safe to say that Apple's WWDC remains probably the closest-watched developer event in the industry, and likely has since the original iPhone made its debut way back in 2007. The WWDC keynote is where we see the world's most valuable consumer electronics company display how consumers and developers alike will interact with its new [usually software] products. It's a highly visual, buzzword-laden ritual that even many of the most ardent anti-Apple find themselves at least half paying attention to in the background, either on social media, blogs, or live video stream.
In recent years, Google hasn’t exactly been known as particularly hospitable toward SD cards with regard to its Android operating system. This theme is most often associated with the Nexus line of devices - the Nexus One was the only such handset to ever offer expandable storage. But despite arguments from Dan Morrill and Matias Duarte suggesting this stance is about keeping the Android interface simple and file picker-free, people still want more space.