There's no denying that the increased performance:power consumption ratio of CPUs has been benefiting laptops and tablets alike of late. Microsoft's Surface Pro series, Apple's new iPad Pro (a product I would also call pretty misguided, to be honest), the new MacBook, and a slew of Chromebooks are all doing things that would have been nigh-unthinkable five years ago in their respective form factors or price points. Also, tablet sales are down and the traditional tablet model doesn't seem to be working so well anymore. So, Google is apparently hip to this now and wants Android to get in on the action with its own mobile-feeling but laptop-grade-ish ultra-portable device. Read More
This rant isn't a long-coming, deep-think sort of article. It is, however, at least mildly timely. Soon, Apple will tell us how many people have bought an iPhone 6s or 6s Plus (or pre-ordered one) in the first weekend of sales. Or maybe they won't, if sales are down versus last year (because Apple). They'll also round it to the nearest million units, because something-something-sellthrough delay blah blah regional reporting issues, etcetera.
Surprisingly, for being the world's most notoriously secretive company, Apple is still among the most open about device sales - even though that's saying very, very little. Every fiscal quarter, we get to hear how many iPhones, iPads, and Macs Apple has shipped. Read More
Full disclosure: I own an iPhone 6. It's not my daily driver (I use it for testing and design research), but when Android Wear for iOS was announced, I thought it might be fun to connect my Moto 360 to the iPhone and see what our friends using iOS might experience if they decide to pair up with an Android Wear watch.
First things first: the Android Wear app for iOS. In general the experience will seem familiar to Android users. Pair up your watch using its special name/code, then view a video going over the basics, etc. The iOS onboarding process feels a bit laborious, since - if you follow the app's guidance - you'll have to do things like venture into iOS settings to enable bluetooth, double click the home button, and go back to Wear, but it's not unbearable and in practice you can just swipe up the iOS quick settings from the bottom. Read More
As I sit here in a hip Los Angeles coffee shop across from the seemingly never-ending whooshes and rumbles of LA traffic on a busy boulevard just outside the door, I wonder if $4 is a reasonable price for the latte now sitting in front of me. It does have one of those latte art fern-shaped things on it. Or, at least it looks like a fern to me.
While not a tiny amount of money, it doesn't seem totally unreasonable. (And trust me: $4 for a latte is a respectable price in Los Angeles.) After all, I am availing myself the use of said business's counter, its rather lovely interior inspired by the owner's Taiwanese heritage (well, supposedly), a nice ceramic cup for my beverage, and the generally relaxed atmosphere the place provides. Read More
Nearly two months after we first saw the in-progress Hangouts 4.0 update, we were starting to worry it would never make its official appearance on the Play Store. But recently our collective wish was granted and Hangouts got a big update. Google says this is Hangouts' update to material design, but what exactly does that mean for the app? There's more here than just a new FAB, so let's take a closer look at some of the notable design changes in Hangouts 4.0.
The journey to material
Despite what the change log may suggest, Hangouts didn't suddenly arrive at "material" with the 4.0 update. Read More
Yesterday, we took a look at the YouTube Gaming app (at least the creator preview). Navigating through the app, users will see several elements obviously informed by YouTube's existing design - the video player can be minimized and dismissed, the navigation model relies entirely on tabs, and getting users to discover more content is the name of the game. But the app branches off from YouTube's design and UX - and the design of all of Google's Android apps - in some really remarkable and unique ways.
For that reason, I thought it may be fun to take a closer look at the design of YouTube Gaming (Creator Preview). Read More
OnePlus is easily the world's most controversial smartphone company, and that's for good reason: they actively bring that controversy upon themselves. And they know they do.
Case in point: the OnePlus 2's so dumb I can't believe it but yes I can marketing slogan - "2016 Flagship Killer."
Now, if you ask OnePlus about this phrase, they'll probably claim you're not "getting" their meaning. Their "meaning" is that "specs don't matter." People are tired of specs (OnePlus cofounder Carl Pei literally told me this, by the way). Except the specs OnePlus dutifully teased over the course of weeks and months leading up to their phone's launch. Read More
When Google announced Android Auto at Google I/O 2014, I was already sold. And by "sold," I mean I fully expected it to be something I'd want [were I in the market to buy a car that had it]. And while I don't actually plan on buying a car with Auto any time soon, after spending a week with it, I do feel pretty OK with that gut feeling. We reviewed Auto earlier this month on a Pioneer head unit, but I figured I'd also share my own thoughts on it.
For a little bit of background, recently Hyundai allowed me to borrow a Sonata sedan (I reviewed it) with Android Auto loaded up. Read More
Google's initiative to put privacy and security back into the hands of users through a revised permission system has received generally positive responses. It's no secret that this approach closely matches the way iOS prompts users for access to things like the contacts or location. Aside from the possibility that permission requests could become annoying with too much frequency, this has proven to be a pretty effective approach. However, since the announcement, one sticking point seems to have emerged around access to the Internet. As it turns out, users will never be asked to grant access to the outside world, and it's not even possible to revoke it, even if they wanted to. Read More
A couple of months ago, we published a story about the scam problem in Google Play Books, and we haven't been alone in criticism of the store's issues.
The gist is this: Google's Play Books store was plagued by scammy "guide" books that, for a few dollars, promised access to cracked APKs, but in reality provided nothing but scams and malware.
Two of the publishers we mentioned in the post - Monster Guides Editor Pro and leon Master - were removed from the Play Store, but plenty remain, still distributing links to pirated apps and malicious sites, or outright selling the work of legitimate authors. Read More