Back in June, Google announced Android was destined to gain 64-bit support in the coming L release. A few weeks later, Revision 10 of the Native Development Kit (NDK) was posted with support for the three 64-bit architectures that would be able to run the new version of Android: arm64-v8a, x86_64, and mips64. As we close in on the official release of Android L, Google has updated the NDK to revision 10b and added an emulator image developers can use to prepare their apps to run on devices built with Intel's 64-bit chips. Read More
Fire OS is a solid operating system if all you need is the ability to consume Amazon content in various forms, but it just doesn't cut it for the nerdier stuff we pickier types get off on. In some ways, it's a shame, because Amazon puts out solid hardware at affordable prices. On the other hand, there's the option to wipe the slate clean, so to speak, and flash something more exciting onto the tablet. Read More
Google will update developer distribution agreement for the Play Store today, and two significant changes are in store. First, developers of paid apps will now be required to respond to users contacting them within 3 days of receipt of the email. How strictly Google plans on enforcing this is unclear, but it's likely the ominous Google Play ban-hammer will be a motivating (read: intimidating) factor for developers here.
For paid Products or in-app transactions, you must respond to customer support inquiries within three (3) business days, and within 24 hours to any support or Product concerns stated to be urgent by Google.
Google is set to institute a new policy in the Play Store, and it has some developers up in arms. A message in the developer console (seen below) has appeared asking developers to add a physical address to their account profile. For those offering paid apps and in-app purchases, this is mandatory as of September 30th. Failing to do so could result in Mountain View pulling the apps.
The monthly Android version distribution numbers are up for September on the Android Developers site, and things appear to be moving just the way you'd expect.
Month over month, we saw a 2.2% decline in share for Gingerbread, a drop of 1% for Ice Cream Sandwich, 1.4% for Jelly Bean 4.1, and small gains of 0.9% and 0.1% for Jelly Bean 4.2 and 4.3, respectively. KitKat was this month's biggest mover, adding 3.6% to its share of the pie, bringing it to 24.5% of all Android devices active in the last week. Read More
Today, the CEO of Unity Technology David Helgason announced a collaboration with Intel to add x86 support to the company's wildly popular Unity 3D game engine. The news was presented during the keynote speech at the Unite 2014 game developers conference alongside announcements for upcoming support of Samsung's Smart TVs and Google's Android TV.
Helgason delivered the information pretty quickly, but it's not the kind of thing that requires a long introduction. Read More
In a world where Facebook has become so ubiquitous that even hating on Facebook has in and of itself become a tired cultural phenomena, talking about Facebook at all anymore is sort of like lamenting the quality of food at McDonalds - it's there whether you like it or not, so it's probably best to just not say anything at all.
Still, Facebook, like McDonalds, is a part of the daily lives of a great many tens of millions of people (McDonalds claims nearly 70 million), and has seemingly become a requisite cog in the increasingly connected machine that is human existence. Read More
Unless you absolutely despise games, you've probably noticed Unreal Engine is sort of a rock star among game development platforms. Not only is it capable of rendering some profoundly gorgeous graphics, it can do so on virtually every major desktop and mobile operating system available. Today, Epic Games is releasing Unreal Engine 4.4 with some new tools for building animation and behavior models, additional rendering features, improved support for Android and iOS, and even some free stuff in the content marketplace. Read More
If you've received the OnePlus One XNPH30O OTA update, you might have noticed your battery life was severely reduced since installing it. You're not the only one - the CyanogenMod issue tracker for the One has a thread with well over 100 comments on the subject at this point.
CM seems to have nailed down the issue to problems with the power management and the proximity sensor. The former issue has been fixed and will be likely live in nightly builds starting today, and an OTA is being rushed through for those only using stable builds. Read More