Listen up, developers. Google knows you like its cloud platform, but all that arduous setup and coding... yikes. That's why Google is launching a new one-click solution to power apps with a ready-made cloud backend and application framework. It's called Mobile Backend Starter, which pretty well describes what it does.
Google, citing "ongoing challenges," will be ending the distribution of paid apps from Argentina in the Play Store effective June 27th, "at which point the apps will be unpublished."
Google's official statement on the issue (published on its Developer Support site) doesn't go into too much detail regarding the "ongoing challenges" involved in distributing paid apps from Argentina, and an email sent to developers (reported by Celularis) doesn't offer any more information, though both suggest that Argentine developers who are legally able to do business in another country transfer their applications to a merchant account registered in that country.
Shhhh. Listen closely. Do you hear that? It's the sound of thousands of developers and modders salivating. Though the system images for Google Glass have been available for some time (thanks in no small part to this humble establishment), Google has decided to take the guesswork out of backups and modifications for their wearable tech. The Google Developers website has a brand new Downloads section for Glass, complete with the latest factory image (XE5) and a bootloader.
Things just got a little better for any game developer who uses the Unity3D Engine – the formerly $400-a-piece mobile add-on packs for Android iOS are now free for life. This is a massive bonus for game devs, as it allows them to easily brings their games to the mobile scene with very little effort.
Of course, there are limitations within these now-free add-ons that will require the Pro version of Unity ($1500) to circumvent, but this will at the very least give you a good idea of what's in store if you wish to port a game.
Since their announcement last month, we haven't heard too much about the Galaxy Mega 5.8 and 6.3 (barring rumors of a delayed release). That doesn't mean Samsung plans on breaking its pattern of timely (or early, depending on your perspective) kernel source code releases. Keeping with form, Samsung has released kernel source for the 6.3" Mega's I9205 (LTE) variant.
There's no sign of the Mega's I9200 version (or the Mega 5.8) just yet, but given Samsung's track record, we can expect it any time now.
Well hi-diddly ho there, aspiring app developer! Has the life of a recent CompSci grad got you down? Does the world of independent mobile app programming leave something to be desired in the area of, say, ostentatious sports cars and penthouse apartments? Samsung would like to help you out with their Smart App Challenge 2013. A cool $800,000 has been reserved for the makers of ten winning apps, with 200,000 American greenbacks going to the top entrant.
Yesterday Google launched an early access preview of Android Studio, an integrated development environment (IDE) for Android based on IntelliJ IDEA. This one-stop shop for coding, compiling, and testing includes all the standard Android SDK tools, plus build support, quick fixes, tools to catch major coding flaws, and a preview window. The Android Developer Tools session at Google I/O went into massive detail on the new project. The 53-minute session is embedded below, in case you couldn't make it.
In our review of the Pebble SmartWatch, we only had two complaints about the software: a lack of apps, and a lack of utility. The second point stems from the fact that the Pebble can only receive alerts from your phone, and it can't send information back. Both issues have now been addressed by the Pebble SDK. Developers have been cranking away on watch apps for some time, but the latest SDK update adds AppMessage, a method of implementing bi-directional communication for Pebble.
Between Hangouts, the gorgeous new Maps, Play Music All Access, and everything else discussed in I/O's opening keynote this morning, several revisions to the Play Store developer's console were announced.
Perhaps the most interesting addition to the console will be an organized method for alpha and beta testing, and staged rollouts. Basically, developers can select alpha and beta testers, receiving all feedback directly (instead of through reviews) and, when the time comes, roll out the app to certain percentages of the user base.