Building a good, profitable game these days is more challenging than ever. Players are more demanding, business models require more creativity (at least they should), and there are plenty of competitors that are just as desperate to hold the attention of players for as long as possible. Since users are all over the world and generally don't point a camera at themselves while they play, the hardest part is actually figuring out what works and doesn't work for them. Google Play Games is trying to help with that by launching some very informative tools that can help make player behavior a little easier to understand.
Floating apps have become emblematic of Android's unique flexibility and range. No other mobile OS allows non-system apps to directly interact with users and overtake the screen while another app is supposed to be in the foreground. This capability allows for a powerful and customizable user experience, but it can also quickly become a problem if an app is poorly implemented or its developer abuses this privilege for malicious purposes.
Android 6.0 Marshmallow is setting some new rules for drawing on the screen. Starting with Developer Preview 3, apps targeting API 23 (or above) will have to ask users to grant permission for them to draw on top of other apps.
When the developers of Unreal Engine ship an update, they mean business. Version 4.9 was released late yesterday and its changelog is remarkably lengthy. Seriously, it's 36,950 words long and has 74 images, about a third of which are animated. It's basically the War And Peace of changelogs.
There are far too many things in this update to cover here, so game developers might want to check out the changelog in all its monumental glory. However, the list of Android-related items is a little more tenable and might be interesting to those who don't make a living (or hobby) out of building games.
One of the biggest challenges to creating good apps for Android Auto has been actually testing the experience. Many independent developers can't afford to purchase brand new cars with Auto built-in, and aftermarket head units won't fit in most recently manufactured cars without heavy modification, and most of those units aren't very good anyway. When the Auto SDK came out, it included simulators that could be used for basic testing of just the messaging and media browser interfaces, but even these weren't good substitutes for the real thing. Today, Google released the Android Auto Desktop Head Unit, a functioning implementation of the Android Auto platform that runs right on a desktop or laptop.
Now that you've heard the new name for Android M, you're probably all excited to hear about how Amazon plans to deliver a customized version of Android Lollipop to its Fire devices later this year. Yeah, around the time regular Android will be making the leap to Marshmallow. The company released a developer preview of Fire OS 5 back in June for the Fire HD 6 and 7. Now it's releasing a version for Fire TV as well.
With Fire OS 5, Fire TV is making the substantial jump up from OS 3. The upcoming version will bring Android 5.1 along with support for Android TV and the v17 leanback library.
The next version number for Android is 6.0! We've confirmed the new version number in the official Android SDK, which was just updated moments ago to add the new platform. As for the name, we know it's Marshmallow, as per the statue which was just unveiled at Google HQ in Mountain View.
It also looks like the third developer preview is here alongside the SDK. Google says preview three will be the final Android 6.0 developer preview.
It has been almost a month since Google Play services 7.8 began rolling out to users, and as of yesterday, it is in wide release to everybody. A previous blog post by Google discussed the big new feature for developers would be the Nearby Messages API, but it turns out there are a couple of other additions worth checking out. In a new post on the Android Developers blog, Google announced a new Mobile Vision API with the ability to detect the presence, orientation, and some details of faces when they are in frame on an active camera.
With the official stable release of Android Studio v1.3 a couple of weeks ago, it's time to begin testing the next string of new features. The first preview release of version 1.4 is now in the Canary channel, and it's sporting some big new features. The Android Tools team has been working on the new theme editor first demonstrated in the I/O session titled What's New in Android Development Tools. There are also new performance monitors for GPU and network activity, a vector asset wizard for turning SVG files into XML vector drawables, and a few new lint checks.
Here is the Google I/O session video cued up to the beginning of the theme editor demo at 36 minutes:
The new theme editor examines the styles in a project and displays visual samples of what controls should look like on a live interface.