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Sony Releases Open Source Archive For The Xperia S, Includes Handy Build Instructions

Sony released the Xperia S open source archive today, providing all the tools necessary to build a kernel and start cooking up ROMs for the Xperia S from Sony's source code. In a post to Sony Mobile's developer blog today, the company also noted that the opening of the Xperia S archive marks the first time Sony has published source code for a product built around Qualcomm's Snapdragon S3.

XperiaS

The post goes on to advise that in order to flash the software, users will need to complete a few extra steps and run a special script (which is linked, along with a proprietary firmware file, in the original post).

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HTC Drops ICS Kernel Source For Sensation, Sensation XE, Vivid – Get It While It's Hot

Just under a week after starting the Sensation's Ice Cream Sandwich Rollout, HTC has dropped the ICS kernel source for the Sensation, Sensation XE, and Vivid, much to the delight of their respective development communities. This news follows hot on the heels of Samsung's Galaxy SII kernel source drop, and seems to suggest a promising pattern among the two manufacturers of maintaining punctuality in releasing source.

For the many developers who have been prodding HTC to release the source since the devices' ICS updates started rolling out, this is great news, and should give a jolt to Sensation and Vivid development.

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Samsung Pushes The Galaxy S II Ice Cream Sandwich Kernel Source Code To The Open Source Release Center

Samsung, a company once known for taking far too long to release updates and source code, has really done a 180 degree turn-around over the last several months. Updates are now coming in a more timely manner, and source code sometimes hits the scene before the device it supports is even released.

Keeping up with its current approach of timeliness, Samsung has now pushed the Ice Cream Sandwich kernel source code for the international version of the Galaxy S II, which just started receiving the update one week ago.

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First CyanogenMod 7.2 Release Candidate "More Than Ready For Everybody To Enjoy"

In a post to the official CyanogenMod blog today, arcee announced that the first CM7.2 release candidate, based on Android 2.3.7, is  ready to go for 70 devices. The entry also notes that 7.2 brings with it a few backported features and fixes from Android Ice Cream Sandwich, as well as a few completely new features. Those interested can see a complete change log here.

Since 7.2 is still in its release candidate stage, arcee notes that users are welcomed to report any bugs they encounter while running RC1:

As usual, you can submit bug reports on these builds: if you find anything broken in your device while running CM7.2-RC1, (as downloaded from our mirrors or ROM Manager!

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[Updated: Here Are The Winners!] Book Giveaway #15: Win One Of Ten Copies Of "Android Apps With App Inventor," Easily Build Apps Like A Pro, Profit

Those of you from the early days of Android may remember App Inventor - a Google project that allowed people to create apps for Android by dragging and dropping bits of code - no programming experience required. More recently, Google transferred the App Inventor to MIT, where it was open sourced. But the App Inventor (AI) is still a bit tricky to just open and jump right in to - a proper guide through the AI would allow someone to utilize its full potential, and create more complex apps in less time.

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Mika Mobile's Decision To Stop Making Games For Android Raises Troubling Questions And Concerns About Developing For The Platform

If you've never heard of Mika Mobile, that's not a huge surprise - they're a small, but fairly successful mobile game developer that focuses primarily on iOS. Their number one title (in terms of recent sales) is Zombieville USA 2, which has over 68,000 ratings on the App Store, and the most recent version of the game has averaged 5 stars. So we're clear, that's no small feat.

Their first game, Zombieville USA, was released for Android last July.

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SetCPU Updated To 2.3, Brings Major UI Overhaul, Many Related Improvements

To any hardcore modder, overclocking (or underclocking) your CPU is one of the best ways to get the most from your device. While some popular ROMs now have the ability to control your CPU baked in, many don't - and in the earlier days, virtually none did. Enter SetCPU - the de facto standard.

The app has long been a favorite, picking up 100,000-500,000 downloads at $1.99 and over 17,000 ratings for an average of 4.5 stars.

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[Webdev Hotness] Adobe Releases Shadow, A Tool For Synchronized Browsing And Remote Debugging Between Your Desktop And Multiple Android Devices

Adobe has unveiled Shadow, a new way for front-end web developers that aims to make designing and testing your website layouts on multiple screen sizes an absolute breeze. Shadow is actually a collection of tools consisting of:

Once you install the two desktop components on your computer and the mobile apps on all your development devices, you simply pair each one via a simple pin into a single network of sorts, and voila - say hello to synchronized browsing and refreshing in Chrome.

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[Updated] Download: CyanogenMod 9 Nightlies Come To Samsung Galaxy Tab 10.1 (Wi-Fi, I/O Edition, T-Mo), Galaxy S II, ASUS Transformers (Original TF101 & Prime TF201)

Last week, the CyanogenMod team launched the first CM9 nightly builds for the Galaxy Nexus, Nexus S, and Motorola XOOM. As of today, the following devices also have CM9 nightly builds available:

  • Samsung Galaxy Tab 10.1 Wi-Fi and I/O Edition (download: p4wifi) - yay for the latter, as it seems Samsung completely abandoned it - I believe mine is still running 3.1 with no updates in sight.
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Unofficial Music API Close To Completion, Could Soon Allow Apps To Integrate With Google Music

A few days ago, we heard unofficial reports that Google was disappointed with the performance of Music thus far. While it's barely been out for a full quarter to date, there have been a few major factors holding the service back. In my opinion, one of the biggest factors holding it back thus far is the lack of an API - or, in English: third-party app support for the service. Luckily, a developer by the name of Simon Weber read the post about Google Music and got in touch a few days ago to let me know that he had a solution to the problem: an unofficial API he's been working on.

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