It's no secret that we work with a number of publishers to give away a steady stream of books to aid aspiring developers - after all, if we help developers, the entire Android ecosystem as a whole is enriched. But for some people, simply reading a book isn't the ideal way to learn. It's for these people that informIT has released Android App Development Fundamentals LiveLessons - a series of downloadable videos that are designed to teach Java developers how to build apps for Android.
Let's be honest, there isn't exactly a shortage of Android apps. What there is a shortage of, though, is quality Android apps. You know, apps with great interfaces, support for new features (such as ActionBar), and formats (tablets, TV, etc.) Part of the problem could simply be that a lot of the people developing (cr)apps for Android aren't experienced developers... or if they are experienced devs, they don't know how to get the most from the OS.
About a month ago, Google released the first preview versions of the latest ADT Eclipse plugin and SDK Tools which brought improvements and fixes to Proguard, Lint, and a few other cool things, like Network Usage. Today, the final versions, 17.0.0 (for ADT) and r17 (for SDK Tools), along with Support Package r7 are available for download from the SDK Manager or as part of the Android SDK.
Sony released the Xperia S open source archive today, providing all the tools necessary to build a kernel and start cooking up ROMs for the Xperia S from Sony's source code. In a post to Sony Mobile's developer blog today, the company also noted that the opening of the Xperia S archive marks the first time Sony has published source code for a product built around Qualcomm's Snapdragon S3.
The post goes on to advise that in order to flash the software, users will need to complete a few extra steps and run a special script (which is linked, along with a proprietary firmware file, in the original post).
Just under a week after starting the Sensation's Ice Cream Sandwich Rollout, HTC has dropped the ICS kernel source for the Sensation, Sensation XE, and Vivid, much to the delight of their respective development communities. This news follows hot on the heels of Samsung's Galaxy SII kernel source drop, and seems to suggest a promising pattern among the two manufacturers of maintaining punctuality in releasing source.
For the many developers who have been prodding HTC to release the source since the devices' ICS updates started rolling out, this is great news, and should give a jolt to Sensation and Vivid development.
Samsung, a company once known for taking far too long to release updates and source code, has really done a 180 degree turn-around over the last several months. Updates are now coming in a more timely manner, and source code sometimes hits the scene before the device it supports is even released.
Keeping up with its current approach of timeliness, Samsung has now pushed the Ice Cream Sandwich kernel source code for the international version of the Galaxy S II, which just started receiving the update one week ago.
In a post to the official CyanogenMod blog today, arcee announced that the first CM7.2 release candidate, based on Android 2.3.7, is ready to go for 70 devices. The entry also notes that 7.2 brings with it a few backported features and fixes from Android Ice Cream Sandwich, as well as a few completely new features. Those interested can see a complete change log here.
Since 7.2 is still in its release candidate stage, arcee notes that users are welcomed to report any bugs they encounter while running RC1:
Those of you from the early days of Android may remember App Inventor - a Google project that allowed people to create apps for Android by dragging and dropping bits of code - no programming experience required. More recently, Google transferred the App Inventor to MIT, where it was open sourced. But the App Inventor (AI) is still a bit tricky to just open and jump right in to - a proper guide through the AI would allow someone to utilize its full potential, and create more complex apps in less time.
If you've never heard of Mika Mobile, that's not a huge surprise - they're a small, but fairly successful mobile game developer that focuses primarily on iOS. Their number one title (in terms of recent sales) is Zombieville USA 2, which has over 68,000 ratings on the App Store, and the most recent version of the game has averaged 5 stars. So we're clear, that's no small feat.
Their first game, Zombieville USA, was released for Android last July.
To any hardcore modder, overclocking (or underclocking) your CPU is one of the best ways to get the most from your device. While some popular ROMs now have the ability to control your CPU baked in, many don't - and in the earlier days, virtually none did. Enter SetCPU - the de facto standard.
The app has long been a favorite, picking up 100,000-500,000 downloads at $1.99 and over 17,000 ratings for an average of 4.5 stars.