Google's initiative to put privacy and security back into the hands of users through a revised permission system has received generally positive responses. It's no secret that this approach closely matches the way iOS prompts users for access to things like the contacts or location. Aside from the possibility that permission requests could become annoying with too much frequency, this has proven to be a pretty effective approach. However, since the announcement, one sticking point seems to have emerged around access to the Internet. Read More
Under the hood improvements don't always get much love, but there is a segment of Android users that will be thrilled to hear about what Google has done for those working with audio. The headlining change is an API for MIDI, which is the primary interface for communicating music-oriented information between devices. The net result of this will be making it far easier for developers to create apps that interact with hardware for making music or other sorts of sounds. Read More
There was a time when we thought bacon could make almost anything better. We were wrong... It can make everything better! Things started simple with bacon appearing on breakfast plates, hamburgers, and sandwiches. Society eventually aimed higher with more creative endeavors like bacon ice cream, bacon-wrapped pizza, and of course, bacon-wrapped bacon. We couldn't even stop there because cocktail culture simply wasn't complete without bacon-flavored vodka. Why am I talking so much about bacon? Read More
The Android M Developer Preview was released just yesterday and we're all very closely examining the changes. While there's still quite a bit to dig through, it looks like Google is getting some of the source code up right away. Before anybody gets too excited, it's likely that this code dump occurred to ensure GPL compliance. However, there are quite a few projects in the changelog that wouldn't normally require updates due to licensing, so there may be quite a bit more going live on this release. Read More
We reported yesterday on Google's announcement that Android M would support deep links that skip the sometimes-annoying app selector prompt. Details were scarce at the time and many were worried that this would shut out third party apps or make it hard to view content with a browser when it might be more appropriate.
If you go to an app from the list within the "apps" section of the system settings, you will see something like the first picture. You can set defaults and decide whether that app should open its own links without asking. If you go to the advanced area instead of selecting an app, you will see the second screenshot. Read More
Google Cast is one of those things that just seems to keep getting better, and with Chromecast sales doing so well, it's no wonder Google is throwing resources at the platform to make it even more robust. While not technically a part of Google I/O, Google did announce yesterday that some very awesome new Cast APIs are coming... right now. As in, they're here - for both iOS and Android.
There are a few major new features, so let's go over them.
The first is second-screen functionality. Casting graphically intensive apps from your device is no longer limited to simple mirroring - the new Cast Remote Display APIs (which are betas, so beware) will allow full-on second-screen functionality when casting something like a video game. Read More
Google's I/O conference app is generally considered a boon for developers. Each year the app is open-sourced following the conference, exposing the code beneath Google's latest design suggestions and functionality on Android.
This year, however, Google is offering up another open-source goodie. In a post to Google+, Google Developers announced that this year the source of the I/O web app will be released for inspection. In fact, the ioweb2015 project is already available on Github.
The dazzlingly-designed web app is mobile-first and offline enabled, and comes with a long list of impressive functionality. A few features Google chose to specify include "Polymer, material design, web components, service worker, push notifications, google sign-in 2.0, add to homescreen, and web animations APIs."
Knowing that, it's clear that the site is well-rounded from functionality, design, and UX standpoints, so the source undoubtedly holds some treasures for intrepid developers. Read More
Since debuting at last year's I/O, Google's Cardboard effort hasn't slowed down. Google has been making it easier and easier for manufacturers and developers to hop on board with its vision of virtual reality, and the project got some major updates yesterday. On stage, Google showed off a new Cardboard viewer that accommodates bigger phones (including those running iOS), 360 degree videos, and expeditions for classrooms.
Just last month, Google announced its "Works with Cardboard" program, along with new design guidelines and today Google has released an app that will make those guidelines tangible for VR developers and designers - Cardboard Design Lab. Read More
Google I/O is first and foremost a developer conference. New products may be announced at the keynote, but just about everything is really meant for the people that build the apps. For Android developers, there are few things that matter more than their tools. Today, a fresh release of Android Studio hit the Canary channel, and it brings one of the most often requested features: C/C++ support.
Android apps, as most people think of them, are usually written in Java and have a runtime environment that imposes some additional overhead on execution. Games and other performance-critical software are usually built with C or C++ and the Native Development Kit (NDK) so that they can avoid most of that overhead. Read More