See that email in the featured image of this post? It's junk. Several developers have received this and rightfully felt very nervous, but it is simply a scheme to get you to turn over your Google credentials to scammers. It isn't the cleverest phishing expedition we've ever seen, but it certainly is better than most. First of all, it is not filled with the kind of typographical and grammatical errors you often see. Also, the biggest giveaway of what is going on is obscured when viewing from Gmail. Read More
December brought us many gifts, not least of which was the official release of Android Studio v1.0. While things have been fairly quiet for developers sticking to Stable releases, the Android Tools team has been busy with a steady stream of updates for those of us on the Canary builds. After two months in development, v1.1 is finally ready to roll out to the masses. This version is mostly dedicated to bug fixes, but there are a few features added in test builds that will feel new to users that are just now receiving the update.
Changelog: (from the Android Studio 1.1 Beta post)
- Support for version 1.1 of the Android Gradle plugin (now available as a release candidate)
- Improved support for unit testing.
At some point or another, most Android developers will eventually open up the profiling tools to track down bugs and performance issues in a misbehaving application. Let's be honest, the tools included with the Android SDK do leave something to be desired. Facebook has just released one of its internally-developed tools which provides network inspection, database inspection and interaction, and a support for access to the dumpapp output with the use of customizable plugins. The most interesting feature about Stetho is that it runs entirely through the Chrome Developer Tools – the same interface used by web developers everywhere.
Keep in mind, Stetho is not a total debugger replacement. Read More
Just last week, Google announced plans to remove SPDY support from its open source Chromium project early next year, and it would be replaced by the not-yet-official HTTP/2 protocol. Today, the Internet Engineering Steering Group (IESG), the managing component of the Internet Engineering Task Force (IETF), announced that the HTTP/2 and HPACK specs have been formally approved and are on the way to becoming official standards.
For those who may not already know, HTTP/2 (spec) is a network protocol generally used by web browsers for transferring the HTML, images, and other resources that make up web pages – but it is frequently used by countless other types of apps for communication, as well. Read More
Developers can be found all over the world, toiling away for hours on a computer as they build cool apps and games for our gadgets. Most of them would like to earn a few duckets for their work, but that's not always possible with certain types of apps and games. Today, the doors are open for developers from 12 additional countries to register for merchant accounts and begin selling paid apps to the world.
Support for merchant accounts has been added for:
- Dominican Republic
Just to clarify, it was already possible for customers in these countries to buy paid apps and make in-app purchases, but developers registered in these countries were limited to submitting only free apps without IAPs – until now. Read More
Google doesn't want developers naming their apps in ways that could imply association with or endorsement from Android, so instead of the Android Music Player, it prefers Music Player for Android. The idea is that this distinction makes it clearer to users that the folks who make Android had nothing to do with the creation of this particular app.
Now the Big G has expanded this guideline to all other brands. Android developers who visit the company's support page on the topic will see a new section dedicated entirely to this.
This change especially affects developers who create apps that integrate with a social network. Read More
With Logitech Harmony, people can control a large number of devices spread throughout their houses from a single remote or Android device. These various electronics, ranging from home entertainment systems to smart light bulbs, all communicate to a single hub.
Now Logitech is launching the Harmony API for third-party developers, so products that communicate with its system can then go on to interact with other ones.
To paint a picture of how this works, imagine the lights dimming automatically when you start a movie, having music start playing when you enter the room, or turning on the TV with a simple command. Read More
Android developers gain a lot of advantages from working on a platform with a wide variety of libraries, open source projects, and other resources to help get their work to the finish line. Unfortunately, if a problem can’t be solved by checking out the SDK samples or reading a few dozen StackOverflow questions, it can be pretty hard to find good alternatives when they are most needed. Before giving up on the tricky problems, or possibly before attempting them, check out Android-Libs.com – a registry of open source code, libraries, handy websites, utilities, and other tools that may be useful to Android developers of all types. Read More
Since it was unveiled in February 2013, Oppo’s Find 5 has been running versions of their ColorOS based on Android 4.2.2 Jelly Bean. The release of KitKat in October of 2013 has had Find 5 owners waiting anxiously for a 4.4-based version of ColorOS on their devices. The presence of ColorOS 2.0, based on KitKat, running on newer Oppo devices like the N3 and R5 has only increased their anticipation. Still, when users saw Oppo announce a ColorOS 2.0 build based on Android 4.4 for the Find 5, they were quickly disappointed by a bug-filled experience.
After complaints began rolling in, an Oppo representative elaborated that “external developers” created the new version. Read More
Game developers integrating with Google Play Games have seen a lot of improvements since the service was launched a year and a half ago at Google I/O 2013. There have been a lot of refinements to the experience for both players and developers, and new tools have made many of the tedious and time consuming chores much easier. Google has just launched a new Play Games Publishing API inspired by a similar interface that was added to the Play Store earlier this year. There is also a new Leaderboard feature that should help to prevent falsified scores. Finally, the Unity Plugin and C++ SDK have been updated to support more devices and add additional features. Read More