A couple of days ago, the CyanogenMod team announced via Google+ a new feature merged to CM's Jelly Bean code branch – Quick Message. In case you missed it, Quick Message is a feature (built by David van Tonder) that displays a pop-up notification upon receipt of a new SMS message, offering the ability to reply from within the pop-up, view the message in Android's Messaging app, swipe to another new message, or close the notification.
You likely noticed our coverage regarding the arrival of official CyanogenMod (experimental) nightly builds for, among other devices, HTC's EVO 4G LTE. As someone who's lived with the EVO LTE for several months now, this was big news.
Normally, we steer clear of covering the majority of custom ROMs, as development for many Android devices runs at a fast and furious pace, and coverage can quickly become dated. The improvements CyanogenMod 10 offers, though, especially over Sense on the EVO LTE, are certainly worth coverage.
One of the highlights of Samsung's Galaxy Note II announcement at IFA yesterday was the increased functionality carried by the device's hallmark S Pen stylus. The Note II's version of the Pen, besides being "ergonomically designed for the perfect grip," allows users to quickly clip, crop, and edit screen content, adding further illustration and handwritten keyword recognition. The Pen now also features a unique "hover" functionality, whereby an app can recognize that the Pen is near the screen and react accordingly with contextual menus or other activities.
It could oftentimes be unstable and not properly tested, lacking any changelogs, but eventually evolving into alphas, betas, release candidates, and finally stable releases.
About three weeks ago, the CyanogenMod team released the first stable build of CM9 for all compatible devices. With that, they ended active development for ICS so they could focus on building CM10 with Jelly Bean. Of course, "end development" doesn't mean "we're never touching this again" for CM devs, as they promised to offer maintenance releases and bug fix updates as needed.
Looks like the first maintenance release is now rolling out to CM's stable server, as version 9.1 is available for several devices, including the GSM Galaxy Nexus (Maguro).
According to P3droid, a number of Motorola devices running Android 4.0+ have been imbued with a new feature you might not have noticed: a visual root checker. It's present on the RAZR, RAZR MAXX, DROID 4, and test builds of the Bionic. It operates rather simply. Once a phone is rooted, somewhere in permanent memory, a status change is written that displays in the phone's recovery menu.
Since the debut of Android 4.1 Jelly Bean back at I/O, everyone has been clamoring for CyanogenMod 10. With the addition of each new device to the list of those with official nightly support, hopeful users of flagship handsets like the HTC One X and Samsung Galaxy SIII wondered when their day would come. While most variants of the SIII have already received nightlies, the US Cellular variant (d2usc) joined that list last night, along with a few other devices.
After dropping source code for the Wi-Fi Galaxy Tab 7.0 Plus (along with the Galaxy Note 10.1 and Tab 10.1) just last week, Samsung is once again providing eager developers with something to play with over the weekend, releasing kernel source code for T-Mobile's variants of both the Galaxy Note and the Galaxy Tab 7.0 to their Opensource download center.
Both packages carry source code for their respective devices' Ice Cream Sandwich-powered kernels.
Despite Verizon's best efforts to keep their own variant of the Galaxy SIII locked down, ingenious users haven't been deterred in rooting, flashing custom ROMs, and even bypassing the device's locked bootloader to use custom kernels. The fact remained, however, that VZW's SIII had a locked bootloader which, in general, is a hassle for developers and tweakers hoping to customize the SIII to its fullest potential. It was this fact that made Samsung's promised Developer Edition SIII appealing to many.
I remember the first time I really heard about Flash for Android. Well, maybe not heard about it. The first time I got sort of excited about it. It was in San Francisco, at a trendy Spanish-restaurant-meets-brewery back in the summer of 2010. The taps were pouring freely (and by that, I mean free of charge), tasty little hors d'oeuvres came at us from from all directions, and everyone was having a good, if typically nerdy-awkward, time.