While Google did skip October, platform version numbers are back, this time for November. Back in September we saw KitKat's gains continuing, and this month seems little different - in the two months since September, KitKat added another 5.7%, or about 2.8% per month. This is a slightly decline in pace, to be sure. In September, KitKat added 3.6% in a one-month timespan, so 7.2%+ would have been needed to maintain that pace. Read More
Have you felt the call of video game development? Maybe you've seen some game featured in the news and thought, "That sucks, I can do way better." Well, put your money where your mouth is and prove it. StackSocial is giving customers the opportunity to name their own price and pick up two courses offered by Udemy on the topics of game development and design, or pick up two additional courses by beating the average price. Read More
Developers have a lot to look forward to with the latest release of Android, but not everything requires Lollipop to run. With the official release of the SDK for API Level 21, Google also included an updated version of the AppCompat Support Library, which contains back-ported versions of UI controls and other features for use on older versions of the OS. Some of the new libraries were first available with the L Preview SDK, but just about everything has received an update, and there are some additions for the official release. Read More
Update: While the message sent out to developers may be new, as it turns out, the information is not. It repeats what Google said back when it announced the availability of the Android 5.0 SDK. Here's the relevant passage.
Starting November 3rd, Nexus 9 will be the first device available to consumers that will run Android 5.0. Therefore, it is a great time to publish on Google Play, once you've updated and tested your app.
The final round of Developer Preview images released on Friday left a number of users without root access on their devices, but a lightning fast quick-fix by Chainfire had them back in business the following day. Yesterday, he took to Google+ with a follow-up of how it works and the issues that are making it more difficult to acquire root on the latest version of Android.
Due to increasingly effective security measures and stricter enforcement of SELinux, it seems that many, or possibly all of the available methods for initializing the SuperSU daemon at startup have been rendered ineffective. Read More
On Wednesday, Google teased developers and enthusiasts by officially announcing Lollipop, but chose to delay the release of anything substantial for another two days. Well, we've waited for the obligatory 48 hours, and the SDK is finally available, just in time for the weekend. (Yay?) Developers can finally abandon the interim SDK and move on to the real thing. There's no more pretending 'L' counts as an API Level, Android 5.0 is officially numbered 21. Read More
Developers won't have to put up with that junky "preview" SDK much longer. In just two days (October 17th) the final Android 5.0 SDK will be available for download in the SDK manager.
Back in June, Google announced Android was destined to gain 64-bit support in the coming L release. A few weeks later, Revision 10 of the Native Development Kit (NDK) was posted with support for the three 64-bit architectures that would be able to run the new version of Android: arm64-v8a, x86_64, and mips64. As we close in on the official release of Android L, Google has updated the NDK to revision 10b and added an emulator image developers can use to prepare their apps to run on devices built with Intel's 64-bit chips. Read More
Fire OS is a solid operating system if all you need is the ability to consume Amazon content in various forms, but it just doesn't cut it for the nerdier stuff we pickier types get off on. In some ways, it's a shame, because Amazon puts out solid hardware at affordable prices. On the other hand, there's the option to wipe the slate clean, so to speak, and flash something more exciting onto the tablet. Read More
Google will update developer distribution agreement for the Play Store today, and two significant changes are in store. First, developers of paid apps will now be required to respond to users contacting them within 3 days of receipt of the email. How strictly Google plans on enforcing this is unclear, but it's likely the ominous Google Play ban-hammer will be a motivating (read: intimidating) factor for developers here.
For paid Products or in-app transactions, you must respond to customer support inquiries within three (3) business days, and within 24 hours to any support or Product concerns stated to be urgent by Google.