Game developers have a new player in the game engine market, and it's one most of them already know quite well: Autodesk. At GDC Europe, the software company behind some of the most popular 3D modeling tools in the industry – 3ds Max and Maya – has announced the Stingray game engine to compete with the likes of Unreal, Unity 3d, and others. Alongside Autodesk's other design tools, it offers a seamless solution for game developers and designers to rapidly prototype and build high performance, cross-platform games.
Stingray is based on the Bitsquid game engine acquired by Autodesk last year. It supports testing and deployment to Android, iOS, Windows 7 and 8, Oculus Rift DevKit 2, PS4, and Xbox One.
Google announced an upcoming Chrome feature called Custom Tabs at I/O back in May. Today, that feature is finally launching on the Chrome Beta channel, and we've got the APK.
Custom Tabs are basically a pop-out web-view that apps can utilize to show users web pages in Chrome (where your passwords and other items are saved!) without actually fully leaving the app. This can make apps that require web-based authorization for sign-in or simply have lots of external web links a lot more convenient to use, and avoids having to use a full-on built-in webview mode that lacks all your synced Chrome information.
The new Android platform version distribution numbers are up on Google's developer site, and given no data was published during the month of July, that means we've got two months of change. Lollipop continues to climb - it's up from 12.4% a full 5.7 points, now at 18.1% of all devices. KitKat actually hasn't lost much traction because of that, and actually grew a tenth of a point, now at 39.3% of all devices versus 39.2% two months ago.
Android version stats, August 2015
Previous data (%)
Current data (%)
The real loser is Jelly Bean, down 3.8 points, with Ice Cream Sandwich down 1, Gingerbread down 1, and Froyo hanging steady at 0.3% (diediedie).
Until now, the Play Store beta testing system was tied to Google+ communities or Google Groups, but that's changing now. Google is rolling out two new options for developers to run beta tests that don't rely on Google+.
Microsoft surprised Android developers last year with the launch of a brand new emulator designed for performance and features that aren't available anywhere else. While the initial Preview release only included an image for KitKat, subsequent updates introduced an expanded set of emulator images and some valuable new features. While a high-speed emulator is certainly compelling, many developers still didn't adopt it because it had to be downloaded and installed alongside a very large Visual Studio package, not to mention it was also frustrating to set up for use with other IDEs. Last week, Microsoft unburdened the emulator and released it as a standalone download along with step-by-step instructions to set it up to easily run with Android Studio and Eclipse with ADT.
In a blog post published today by the researchers at Zimperium Mobile Security, the group divulged an extremely widespread security vulnerability that can be exploited with nothing more than a targeted MMS message. The hole exists in the part of the Android operating system called Stagefright, which handles the processing of certain types of multimedia.
How it works
If targeted, the hypothetical hacker needs only to send an MMS message, which in many cases doesn't even need to be read before the attacker gains access to the victim's microphone and camera.
Pixate is a tool that helps designers prototype native mobile applications without pulling their hair out. Now it's a part of Google.
The first immediate impact of this acquisition is that Pixate Studio is now free to use. You can go download the software to a Windows PC or Mac right away to create interfaces for your Android or iOS device. Then, if you want to share your prototypes with teammates online, Pixate's new cloud plan goes for $5 a month or $50 a year. The desktop software integrates seamlessly with cloud accounts.
Google finally let the curtain fall on the long-anticipated Nearby API that enables detection and easy connection with other devices in close proximity. The new API was announced with Play services v7.8, but the SDK won't be released until that version has gone into wide release, which will happen in about two weeks. This gives Google a chance to identify some of the bugs that may have slipped through during development, and collect feedback from a larger set of devices in the real world. Of course, we've also got links to download the apk if you don't feel like waiting.
Like most updates to Play services, there's not all that much to see on the user-facing side.