If you like to tinker with Sony Xperia devices, things just got a little more fun (funner, if you will). Thanks to Sony's newly-released Illumination API, developers can now tweak the illumination bar settings on compatible devices, including the Xperia SP, ZL, ZR, UL, A U, L, S, SL, P, sola, ion, acro HD, go, M, and M dual.
Sony is calling the Illumination API an experimental API (the first of its kind for the company), which essentially means it will be released with limited documentation and virtually no support; basically, you're on your own with this one.
HTC must've been doing a bit of spring (read: summer) cleaning when it suddenly stumbled across some source code that should've been released to the public ages ago. First up is the AT&T HTC One's kernel source, which was nowhere to be found back in late April when all other One variants' source hit the scene.
What's even more interesting, however, is that the company also released the Thunderbolt's ICS kernel source.
Having been announced just a handful of days ago (on the third), the Galaxy Tab 3 8.0's 7.4mm chassis has just barely rolled out of the factory, but – in keeping with old habits – Samsung has already posted up the open source code for the eight-inch tab's kernel. This, by the way, comes just over two weeks after kernel source code for the Tab 3 7.0 dropped.
Every few months, Google experiments with a new design, widget, or pattern by injecting it into one of its most important apps. Preceding I/O 2013, we were treated to a steadystream of updates including the new Navigation Drawer. As we have seen, the latest GMail app joined the herd, but also gained a tweaked version of the now common pull-to-refresh gesture. While Google was kind enough to supply us with a library for the Navigation Drawer, anybody hoping to add the newly-stylized refresh is left to fend for themselves.
Listen up, developers. Google knows you like its cloud platform, but all that arduous setup and coding... yikes. That's why Google is launching a new one-click solution to power apps with a ready-made cloud backend and application framework. It's called Mobile Backend Starter, which pretty well describes what it does.
Google, citing "ongoing challenges," will be ending the distribution of paid apps from Argentina in the Play Store effective June 27th, "at which point the apps will be unpublished."
Google's official statement on the issue (published on its Developer Support site) doesn't go into too much detail regarding the "ongoing challenges" involved in distributing paid apps from Argentina, and an email sent to developers (reported by Celularis) doesn't offer any more information, though both suggest that Argentine developers who are legally able to do business in another country transfer their applications to a merchant account registered in that country.
DEVELOPERS! DEVELOPERS!! DEVELOPERS!!! Yeah, ok, I know, the chant has been done to death. But, we at Android Police really do <3 developers. Building great apps is a challenging job and it requires an obscene amount of time. As a developer myself, I know how hard it is to invest an extra hour when I'm already busy writing software, supporting customers, and of course, having a life. Unless you are eager to dive into every last session from Google I/O, all 25 hours of Android-specific content, then you might be wondering which sessions are really worth it for you.
Shhhh. Listen closely. Do you hear that? It's the sound of thousands of developers and modders salivating. Though the system images for Google Glass have been available for some time (thanks in no small part to this humble establishment), Google has decided to take the guesswork out of backups and modifications for their wearable tech. The Google Developers website has a brand new Downloads section for Glass, complete with the latest factory image (XE5) and a bootloader.
Things just got a little better for any game developer who uses the Unity3D Engine – the formerly $400-a-piece mobile add-on packs for Android iOS are now free for life. This is a massive bonus for game devs, as it allows them to easily brings their games to the mobile scene with very little effort.
Of course, there are limitations within these now-free add-ons that will require the Pro version of Unity ($1500) to circumvent, but this will at the very least give you a good idea of what's in store if you wish to port a game.
Since their announcement last month, we haven't heard too much about the Galaxy Mega 5.8 and 6.3 (barring rumors of a delayed release). That doesn't mean Samsung plans on breaking its pattern of timely (or early, depending on your perspective) kernel source code releases. Keeping with form, Samsung has released kernel source for the 6.3" Mega's I9205 (LTE) variant.
There's no sign of the Mega's I9200 version (or the Mega 5.8) just yet, but given Samsung's track record, we can expect it any time now.