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InBrief
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[Update: And It's Done] Android 6.0 Marshmallow Is Being Uploaded To AOSP Right Now

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Android Studio v1.4 Passes Into The Stable Channel With Improved Vector Drawable Support, New Theme Editor, Performance Monitors, And More

The first Android Studio v1.4 preview release came out just a short six weeks ago, and now it's moving into the Stable channel, right on schedule. The features remain largely the same as the original v1.4 preview, but a ton of bugs have been fixed and a few of the capabilities have been improved in some awesome ways.

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InBrief
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Motorola Releases Open Source Kernel Files For The Moto X Play

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Chainfire Transfers Ownership Of SuperSU To CCMT, Will Remain Involved In The Project For Two More Years

Among the Android modding circles, there's no app more recognizable than SuperSU. It has a well-earned reputation as the de facto standard for rooting your phone, tablet, and really just about anything that runs Android. Chainfire, the creator and developer of SuperSU, has been maintaining it himself since 2012, but now he's ready to hand off the reins. In a post on Google+, Chainfire says he's transferring ownership of SuperSU to Coding Code Mobile Technology LLC, or CCMT.

Under the new arrangement, SuperSU will have more developers and additional funding to continue maintaining and building onto its feature set.

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Google Play Store Increases Maximum APK Size To 100 MB

It's Nexus Eve Day, and let's be honest, nobody is getting any work done because we're reading all of the exciting news about tomorrow's announcements. Your wish list may already be written and tucked beneath your pillow waiting for St. Matias to give it a look. While we await the big event, Google actually has some of its own official news to share today. As it turns out, Google is raising the maximum apk file size on the Play Store from 50 MB to 100 MB.

The change is largely a formality since the file size restriction is an artificial cap.

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The Google Play Services v8.1 SDK Is Now Available, Includes A Few Enhancements And A Couple Breaking Changes

The rollout for Google Play services v8.1 is complete and now it's time to open the floodgates for developers to begin working with some of the changes. When new versions come out, it's fairly common for Google to hold back a few extra details to be announced after the rollout has completed. This time around, there are improvements for the Maps API, Nearby API, and App Invites. The previously announced Play Games Play Stats API has been added, and Google has advice on properly handling Android 6.0 permissions. There are also a couple of minor breaking changes that have to be dealt with too.

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Humble Weekly Bundle Is An Aspiring Developer's Dream Including Games, Source Code, And A GameMaker License With Android Export ($450 Value)

Playing games is fun, but what about making them? The Weekly Humble Bundle can help you do just that for a very reasonable price. In addition to a pile of games (mostly Windows), you can get a license to the popular GameMaker: Studio Pro software with Android export. That would usually cost you $299, but it's only $12 via Humble Bundle.

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InBrief
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Motorola Releases Kernel Source For The 2015 Moto X Pure

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[Update: Added r15 - r18] AOSP Developer Changelog Posted For v5.1.1_r3 (LMY48B) To v5.1.1_r14 (LMY48M)

T-Mobile began rolling out security-centric updates to Nexus devices yesterday. As we already know, there aren't any big changes due out in this release, but Google has pushed the latest code up to the Android Open Source Project (AOSP) for the world to see. As usual, we've put together a changelog for easy reading.

Updates for T-Mobile devices are built from a dedicated branch in AOSP with custom code to support the Wi-Fi calling feature. As it turns out, the list of changes for this update to LMY48M closely resembles the r6 to r9 update from last month, otherwise known as the update that (mostly) fixed Stagefright.

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Play Games Service Preparing To Add New Event Tracking Reports, Player Stats API, And Repeating Quests

Building a good, profitable game these days is more challenging than ever. Players are more demanding, business models require more creativity (at least they should), and there are plenty of competitors that are just as desperate to hold the attention of players for as long as possible. Since users are all over the world and generally don't point a camera at themselves while they play, the hardest part is actually figuring out what works and doesn't work for them. Google Play Games is trying to help with that by launching some very informative tools that can help make player behavior a little easier to understand.

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