16
Jul
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A couple of weeks ago, we were very excited to find a new, revised version of the Roboto family hiding in a leaked Android 4.3 build. Since then, I've been keeping an eye out for any more Roboto goings on.

With the new Play Store web portal having launched today, I thought I'd check in and see if it was using the new version of Roboto we reported on before. As it turns out, it isn't.

25
Jun
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As Android users and enthusiasts, we sometimes find ourselves curious about the continuously evolving interfaces in Google's ecosystem. Over the years, there have been a number of changes to the Play Store, once known as the Android Market, but we've never had the pleasure of learning how some of the big design elements came to be. This week, Nick Butcher and Roman Nurik of Android Design in Action invited a couple members of the Android design team, Marco Paglia and Owen Otto, to share details about their process.

10
May
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What exactly is the deal with slide-out sidebar navigation? Is it a standard Holo thing? Is it not? 3rd-party developers aren't really sure what to do with it, and even Google-made apps are all over the place. Some apps have sidebar navigation, some don't. The ones that do have it all function a little differently and none of the implementations were actually any good - until now.

Google Earth and Google Shopper were just updated with a new sidebar design, and, well, have you seen them?

22
Apr
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A lot of people are excited for Google Glass right now. The first Explorer units began rolling into the happy embrace of those selected for the exclusive pilot program just last week, and we've already seen a ton of feedback. Combined with decent pre-release coverage, it's clear that Glass has the potential to shake things up once more people have it in their hands. Of course press coverage and user excitement only form part of the story.

01
Aug
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Following last month's major update to the Android Asset Studio, the studio's Device Frame Generator has been given a new home under the "Distribute" tab at developer.android.com. For those not familiar, the Device Frame Generator is a tool that allows developers (or anyone, really) to wrap their screenshots in high-quality images of real devices, creating a stunning context for your app (or mockup).

Along with its new location, the generator has a new name: Device Art Generator.

23
Jul
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"The playground is open."

That's the declaration attached to every piece of Nexus 7 advertising on the internet. The point Google's trying to get across is that the Nexus 7 is, first and foremost, a media device. Reading, watching, listening, and gaming - those are the use cases Google had in mind when they designed the N7.

The result is that the Nexus 7 is not just a new device, it's a new type of device, at least as far as the Android UI is concerned.

11
Jul
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Aiming to "unlock the world's creativity," the team at Fluid Software recently completed a project that began in January 2011 with the release of Fluid UI 1.0. The tool, which is powered by HTML 5 and based online, allows users to quickly and easily create mobile UI mockups for Android (both tablets and phones), as well as iOS using a simple interface that includes all of the basic building blocks (clip art icons, navigation elements, system bars, etc.) for beautiful, style-guide friendly interfaces.

09
Jul
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Bringing some exciting news to the Android design world today, Roman Nurik announced via Google+ that the acclaimed Android Asset Studio received a major update.

First off, the whole site has received a new layout/UI inspired by ICS and its holo themes. Next, the much-beloved Device Frame Generator (which has been making app screenshots gorgeous since last October) got a huge update. The generator now allows users to create beautifully framed images featuring Samsung's Galaxy SIII, Galaxy Note, Galaxy Tab 2 7.0, and Google's own Nexus 7 tablet.

15
Jun
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With the introduction of Draw Something's "fresh new look!" update a couple of days ago came many design changes, not all of them entirely great. Just for fun, I decided to take a shot at making Draw Something's design slightly "fresher," or at least slightly more sensible. Just like my last design critique, I'll start by taking a look at what issues the current design has, and then make a few suggestions (with some quick mockups) as to what I think could be improved.

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