Bringing its already-popular (on iOS) reimagining of the Atari classic to Android, Activision released Pitfall! to the Play Store today. For those who haven't seen or played the newly conceptualized Pitfall, it shares very little with the original – you'll still be dodging snakes, swinging on ropes, and jump over impossible pitfalls, but this time you'll be playing an "endless-runner" a la Temple Run. Unlike Temple Run, however, Pitfall's protagonist (Pitfall Harry) uses a whip to defeat whatever wild foes happen to be in his way.
I don't know about you, but when I think of the holidays, my mind immediately jumps to gang violence, prostitutes and M ratings. Which is great for me, because Grand Theft Auto III (normally $4.99) and Max Payne Mobile (normally $2.99) are both on sale for just a dollar each on the Play Store right now. God bless us, everyone indeed!
If you decide to buy these games, be sure to clear out plenty of space on your device.
Update: Turns out the app is only compatible with LG Google TV's for the time being (meaning no Google TV set top boxes are compatible at this time). That's lame.
Remember Google TV? You know, the Google-developed set top box running an Android variant that never managed to catch on? Well, if you're one of the small but dedicated users of the most neglected streaming device around, there's reason to celebrate: Amazon's Instant Video app, previously "exclusive" to the Kindle Fire, iPad, Roku, TiVo, Blu-ray players, various connected TVs, and just about everything except standard Android devices, is available on Google Play from your Google TV.
I have a confession to make. I don't care for Evernote. 'Hang him from a gibbet!' I know, but I just prefer Springpad. Which is why I was excited today to see that the newest update brings tablet support for one of the coolest features: Springpad Board. This view allows users to look at all the elements of their notebook—be they text, photos, maps, to-do lists or whatever—as though they are sitting on a table.
The titles don't come cheap; Final Fantasy II is priced at $7, whereas Dimensions will put you back $20, but considering how much similar games from Square on other platforms cost, it's not a terrible deal.
Wild Blood, the game that challenges players to "live the unforgettable journey of Sir Lancelot" (in a universe where Lancelot incurs King Arthur's wrath by having an affair with Queen Guinevere, leading to the introduction of hellish demons to Earth), got our stamp of approval in October as a great game for "mindlessly slicing monsters to death," but it may have been a hard purchase to justify for some players at a cost of $6.99.
This isn't the first time that Dropbox has released beta versions of its Android app to the public, but it looks like in addition to all their other aspirations as of late, they've created a dedicated beta channel for the Android app. Adventurous users can download the latest Dropbox beta from the forums, then check the settings section of the app for the "early releases" option to get future updates. Non-Play Store downloads will have this option enabled by default.
We see a lot of the same tropes repeated over and over in mobile games, but Sword & Sworcery is something fresh and new – at least to Android. After showing up in the Humble Bundle a few weeks back, this innovative title has made it to the Play Store.
Sword & Sworcery is an adventure game that prides itself on its unique style. The music and retro art have been expertly designed to flow together.
In a somewhat disappointing turn of events, Adobe has just announced (following their disappearance from the Play Store) an end to development for all their touch apps on Android except Photoshop Touch (Ideas is still alive for iOS users), meaning Adobe has essentially killed their Kuler, Ideas, Debut, Proto, and Collage apps for Android.
In a post to the Creative Cloud Team Blog, Adobe explains that while some of their efforts in "exploring how the creative process can be augmented and enhanced on touch devices" have been successful, others "have been less so." It is for that reason the team is ceasing active development for the apps.
As Google continues the work of expanding its Play Store services across the globe, it only makes sense that the giant is also working to provide a cohesive, pleasant experience for users in the 130+ countries that now support paid apps. To that end, Google has announced in a post to the Android Developers blog that developers can now include localized promotional graphics and video in their Play Store listings.
Basically, what this means is that developers can upload separate assets to ensure that users in, for example, the United States will see English-language graphics and video, while others around the world see materials in their own language.