In June, Appcelerator surveyed 2,700 mobile developers and published the results in a report that we covered. The June report showed that developers prefer to develop for iOS, but that they had a more positive long-term outlook on Android; fast forward three months, and Android has widened its lead in long-term outlook. Further, developers see Android as being more capable, more open, and offering better support for multiple devices.
After running June's report, Appcelerator wanted to get a better look at the "why" behind the results as well as a more in-depth look at how developers view a wider range of devices. Read More
Those of you following the official @AndroidDev account on twitter may have spotted a cryptic tweet sent out yesterday, urging developers to check their e-mail inboxes. Contained within was an e-mail with some exciting news: Google will be bringing access to paid applications to more countries. The when and the where have still yet to be determined, but Ireland bleedin' better be one of those countries.
Considering the fact that the Android Market is currently available in a pitiful 14 countries, listed below, any increase will make for a dramatic improvement. Read More
An Issue of Volume
From the day I eagerly removed the cellophane wrapping around the artful, Google-themed box which contained my Nexus One, I have had only one real gripe with Android: volume management. For a while I just dealt with it - the only way to adjust in-call volume was during a call, and other volume settings had to be controlled via the sound settings menu, or in their proper context. Read More
About a week ago, Aurora Feint, the team behind OpenFeint, publicly unveiled their Android SDK, allowing Android developers to easily incorporate things like leaderboards and achievements into their games. With that announcement came the promise of twenty new games, and we have already seen significant successes like MiniSquadron and Fruit Ninja jumping to the top of the Android charts. But now what? I flew down to the OpenFeint offices in San Francisco to find out first-hand. Read More
The official app for Box.net made its entrance into the Android market today, giving you a powerful alternative to Dropbox. While the free service offered by Box.net only offers half as much storage capacity as Dropbox (1GB), the Business offering ($15/mo) gives you a litany of awesome features that Dropbox just can't touch.
Official press release follows:
Palo Alto, Calif. – September 23, 2010 – Cloud content management provider Box.net today announced that its Android app is now available for free on the Android Marketplace.
SwiftKey Keyboard has been in beta ever since its introduction to the Android Market a few months ago. Having tried Swype, I also jumped on SwiftKey to give it a fair shot and ended up sticking with it. Yes, it was that good.
SwiftKey is different from other keyboards because it uses predictive recognition based on both tons of statistical information and your own typing habits. In fact, you can make whole sentences without typing a single key and just picking default suggestions. Read More
While trying to figure out the best way to develop a cross-platform game, developer Christopher Black created a simple HTML5 benchmark, which he then ran on a Nexus One (N1), iPod Touch 4G, and iPhone 4. For some further variety, he also tested Flash 10.1 on the N1. The test itself was simply a black ball bouncing, and the results were incredibly surprising: the Nexus One ran the animation 67% faster than the iPod Touch, and 81% faster than the iPhone 4. Read More
Today, Launcher Pro, one of the best homescreen replacements for Android, got a nice update, introducing a couple of new features and bug fixes. I replaced the bloated Sense UI on my EVO with Launcher Pro Plus about 2 weeks ago, and ever since then, half of my co-workers did the same, seeing what it can do.
The new update finally introduces a customizable number of icon columns and rows, which is no longer limited to 4 or 5. Read More
The barren desert that is gaming on Android has been with us for as long as the platform itself, and it appears that it is only now changing, with the release of games like Angry Bird and Fruit Ninja. The newly released MiniSquadron looks to be another one of those games that attempt to bring the quality level up to that of iOS, featuring OpenFeint alongside some of the most addictive gameplay I've ever seen from an Android game. Read More
Plants Vs Zombies
I loved Plants Vs Zombies on my PC. LOVED it. I don't get excited by games much anymore but Plants Vs Zombies by PopCap captured my full attention for weeks when it just came out a couple of years back. A version for the iPhone came out later and enjoyed similar success to the original game. PopCap's Android page, however, has been quite empty. Literally:
Will PopCap ever release an Android variant? Read More