PC gamers know the ARMA series as wickedly difficult, painstakingly accurate military shooters - the thinking man's (or possibly masochist's) alternative to the likes of Call of Duty. For its first full mobile game, ARMA is eschewing the first person shooter genre in favor of a tactical game: a top-down, turn-based combat system where strategy wins over speed and reflexes. It's a good choice for touchscreens, and an understandable one given ARMA's current fanbase. It's just too bad that the execution didn't pan out.
Arma: Tactics THD makes a solid effort to update the tactical genre and integrate it with the modern shooter aesthetic, but fails at just about every point.